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authorChris Wilson <chris@chris-wilson.co.uk>2010-12-06 14:36:27 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2010-12-06 14:37:27 +0000
commit0be732841fb925b6f1242211ea211c022b6ac26c (patch)
tree428bea230eaaa2140f49275751cdd2f2667270c8
parent0ac74c6b3386f0413baf48f6d61850650e0dc4ab (diff)
drm/i915: Wait for the bo if a display flip is pipelined on the other ring
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e7733333767..b57ce033e42 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -2926,7 +2926,7 @@ i915_gem_object_set_to_display_plane(struct drm_i915_gem_object *obj,
i915_gem_object_flush_gpu_write_domain(obj);
/* Currently, we are always called from an non-interruptible context. */
- if (!pipelined) {
+ if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj, false);
if (ret)
return ret;