diff options
author | Len Brown <len.brown@intel.com> | 2009-04-05 02:14:15 -0400 |
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committer | Len Brown <len.brown@intel.com> | 2009-04-05 02:14:15 -0400 |
commit | 478c6a43fcbc6c11609f8cee7c7b57223907754f (patch) | |
tree | a7f7952099da60d33032aed6de9c0c56c9f8779e /Documentation/fb/cyblafb/whatsnew | |
parent | 8a3f257c704e02aee9869decd069a806b45be3f1 (diff) | |
parent | 6bb597507f9839b13498781e481f5458aea33620 (diff) |
Merge branch 'linus' into release
Conflicts:
arch/x86/kernel/cpu/cpufreq/longhaul.c
Signed-off-by: Len Brown <len.brown@intel.com>
Diffstat (limited to 'Documentation/fb/cyblafb/whatsnew')
-rw-r--r-- | Documentation/fb/cyblafb/whatsnew | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/Documentation/fb/cyblafb/whatsnew b/Documentation/fb/cyblafb/whatsnew deleted file mode 100644 index 76c07a26e04..00000000000 --- a/Documentation/fb/cyblafb/whatsnew +++ /dev/null @@ -1,29 +0,0 @@ -0.62 -==== - - - the vesafb parameter has been removed as I decided to allow the - feature without any special parameter. - - - Cyblafb does not use the vga style of panning any longer, now the - "right view" register in the graphics engine IO space is used. Without - that change it was impossible to use all available memory, and without - access to all available memory it is impossible to ywrap. - - - The imageblit function now uses hardware acceleration for all font - widths. Hardware blitting across pixel column 2048 is broken in the - cyberblade/i1 graphics core, but we work around that hardware bug. - - - modes with vxres != xres are supported now. - - - ywrap scrolling is supported now and the default. This is a big - performance gain. - - - default video modes use vyres > yres and vxres > xres to allow - almost optimal scrolling speed for normal and rotated screens - - - some features mainly usefull for debugging the upper layers of the - framebuffer system have been added, have a look at the code - - - fixed: Oops after unloading cyblafb when reading /proc/io* - - - we work around some bugs of the higher framebuffer layers. |