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authorAl Viro <viro@zeniv.linux.org.uk>2008-08-17 21:05:42 -0400
committerH. Peter Anvin <hpa@zytor.com>2008-10-22 22:55:20 -0700
commitbb8985586b7a906e116db835c64773b7a7d51663 (patch)
treede93ae58e88cc563d95cc124a73f3930594c6100 /arch/x86/include/asm/string_32.h
parent8ede0bdb63305d3353efd97e9af6210afb05734e (diff)
x86, um: ... and asm-x86 move
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Diffstat (limited to 'arch/x86/include/asm/string_32.h')
-rw-r--r--arch/x86/include/asm/string_32.h326
1 files changed, 326 insertions, 0 deletions
diff --git a/arch/x86/include/asm/string_32.h b/arch/x86/include/asm/string_32.h
new file mode 100644
index 00000000000..487843ed245
--- /dev/null
+++ b/arch/x86/include/asm/string_32.h
@@ -0,0 +1,326 @@
+#ifndef ASM_X86__STRING_32_H
+#define ASM_X86__STRING_32_H
+
+#ifdef __KERNEL__
+
+/* Let gcc decide whether to inline or use the out of line functions */
+
+#define __HAVE_ARCH_STRCPY
+extern char *strcpy(char *dest, const char *src);
+
+#define __HAVE_ARCH_STRNCPY
+extern char *strncpy(char *dest, const char *src, size_t count);
+
+#define __HAVE_ARCH_STRCAT
+extern char *strcat(char *dest, const char *src);
+
+#define __HAVE_ARCH_STRNCAT
+extern char *strncat(char *dest, const char *src, size_t count);
+
+#define __HAVE_ARCH_STRCMP
+extern int strcmp(const char *cs, const char *ct);
+
+#define __HAVE_ARCH_STRNCMP
+extern int strncmp(const char *cs, const char *ct, size_t count);
+
+#define __HAVE_ARCH_STRCHR
+extern char *strchr(const char *s, int c);
+
+#define __HAVE_ARCH_STRLEN
+extern size_t strlen(const char *s);
+
+static __always_inline void *__memcpy(void *to, const void *from, size_t n)
+{
+ int d0, d1, d2;
+ asm volatile("rep ; movsl\n\t"
+ "movl %4,%%ecx\n\t"
+ "andl $3,%%ecx\n\t"
+ "jz 1f\n\t"
+ "rep ; movsb\n\t"
+ "1:"
+ : "=&c" (d0), "=&D" (d1), "=&S" (d2)
+ : "0" (n / 4), "g" (n), "1" ((long)to), "2" ((long)from)
+ : "memory");
+ return to;
+}
+
+/*
+ * This looks ugly, but the compiler can optimize it totally,
+ * as the count is constant.
+ */
+static __always_inline void *__constant_memcpy(void *to, const void *from,
+ size_t n)
+{
+ long esi, edi;
+ if (!n)
+ return to;
+
+ switch (n) {
+ case 1:
+ *(char *)to = *(char *)from;
+ return to;
+ case 2:
+ *(short *)to = *(short *)from;
+ return to;
+ case 4:
+ *(int *)to = *(int *)from;
+ return to;
+
+ case 3:
+ *(short *)to = *(short *)from;
+ *((char *)to + 2) = *((char *)from + 2);
+ return to;
+ case 5:
+ *(int *)to = *(int *)from;
+ *((char *)to + 4) = *((char *)from + 4);
+ return to;
+ case 6:
+ *(int *)to = *(int *)from;
+ *((short *)to + 2) = *((short *)from + 2);
+ return to;
+ case 8:
+ *(int *)to = *(int *)from;
+ *((int *)to + 1) = *((int *)from + 1);
+ return to;
+ }
+
+ esi = (long)from;
+ edi = (long)to;
+ if (n >= 5 * 4) {
+ /* large block: use rep prefix */
+ int ecx;
+ asm volatile("rep ; movsl"
+ : "=&c" (ecx), "=&D" (edi), "=&S" (esi)
+ : "0" (n / 4), "1" (edi), "2" (esi)
+ : "memory"
+ );
+ } else {
+ /* small block: don't clobber ecx + smaller code */
+ if (n >= 4 * 4)
+ asm volatile("movsl"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ if (n >= 3 * 4)
+ asm volatile("movsl"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ if (n >= 2 * 4)
+ asm volatile("movsl"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ if (n >= 1 * 4)
+ asm volatile("movsl"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ }
+ switch (n % 4) {
+ /* tail */
+ case 0:
+ return to;
+ case 1:
+ asm volatile("movsb"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ return to;
+ case 2:
+ asm volatile("movsw"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ return to;
+ default:
+ asm volatile("movsw\n\tmovsb"
+ : "=&D"(edi), "=&S"(esi)
+ : "0"(edi), "1"(esi)
+ : "memory");
+ return to;
+ }
+}
+
+#define __HAVE_ARCH_MEMCPY
+
+#ifdef CONFIG_X86_USE_3DNOW
+
+#include <asm/mmx.h>
+
+/*
+ * This CPU favours 3DNow strongly (eg AMD Athlon)
+ */
+
+static inline void *__constant_memcpy3d(void *to, const void *from, size_t len)
+{
+ if (len < 512)
+ return __constant_memcpy(to, from, len);
+ return _mmx_memcpy(to, from, len);
+}
+
+static inline void *__memcpy3d(void *to, const void *from, size_t len)
+{
+ if (len < 512)
+ return __memcpy(to, from, len);
+ return _mmx_memcpy(to, from, len);
+}
+
+#define memcpy(t, f, n) \
+ (__builtin_constant_p((n)) \
+ ? __constant_memcpy3d((t), (f), (n)) \
+ : __memcpy3d((t), (f), (n)))
+
+#else
+
+/*
+ * No 3D Now!
+ */
+
+#define memcpy(t, f, n) \
+ (__builtin_constant_p((n)) \
+ ? __constant_memcpy((t), (f), (n)) \
+ : __memcpy((t), (f), (n)))
+
+#endif
+
+#define __HAVE_ARCH_MEMMOVE
+void *memmove(void *dest, const void *src, size_t n);
+
+#define memcmp __builtin_memcmp
+
+#define __HAVE_ARCH_MEMCHR
+extern void *memchr(const void *cs, int c, size_t count);
+
+static inline void *__memset_generic(void *s, char c, size_t count)
+{
+ int d0, d1;
+ asm volatile("rep\n\t"
+ "stosb"
+ : "=&c" (d0), "=&D" (d1)
+ : "a" (c), "1" (s), "0" (count)
+ : "memory");
+ return s;
+}
+
+/* we might want to write optimized versions of these later */
+#define __constant_count_memset(s, c, count) __memset_generic((s), (c), (count))
+
+/*
+ * memset(x, 0, y) is a reasonably common thing to do, so we want to fill
+ * things 32 bits at a time even when we don't know the size of the
+ * area at compile-time..
+ */
+static __always_inline
+void *__constant_c_memset(void *s, unsigned long c, size_t count)
+{
+ int d0, d1;
+ asm volatile("rep ; stosl\n\t"
+ "testb $2,%b3\n\t"
+ "je 1f\n\t"
+ "stosw\n"
+ "1:\ttestb $1,%b3\n\t"
+ "je 2f\n\t"
+ "stosb\n"
+ "2:"
+ : "=&c" (d0), "=&D" (d1)
+ : "a" (c), "q" (count), "0" (count/4), "1" ((long)s)
+ : "memory");
+ return s;
+}
+
+/* Added by Gertjan van Wingerde to make minix and sysv module work */
+#define __HAVE_ARCH_STRNLEN
+extern size_t strnlen(const char *s, size_t count);
+/* end of additional stuff */
+
+#define __HAVE_ARCH_STRSTR
+extern char *strstr(const char *cs, const char *ct);
+
+/*
+ * This looks horribly ugly, but the compiler can optimize it totally,
+ * as we by now know that both pattern and count is constant..
+ */
+static __always_inline
+void *__constant_c_and_count_memset(void *s, unsigned long pattern,
+ size_t count)
+{
+ switch (count) {
+ case 0:
+ return s;
+ case 1:
+ *(unsigned char *)s = pattern & 0xff;
+ return s;
+ case 2:
+ *(unsigned short *)s = pattern & 0xffff;
+ return s;
+ case 3:
+ *(unsigned short *)s = pattern & 0xffff;
+ *((unsigned char *)s + 2) = pattern & 0xff;
+ return s;
+ case 4:
+ *(unsigned long *)s = pattern;
+ return s;
+ }
+
+#define COMMON(x) \
+ asm volatile("rep ; stosl" \
+ x \
+ : "=&c" (d0), "=&D" (d1) \
+ : "a" (eax), "0" (count/4), "1" ((long)s) \
+ : "memory")
+
+ {
+ int d0, d1;
+#if __GNUC__ == 4 && __GNUC_MINOR__ == 0
+ /* Workaround for broken gcc 4.0 */
+ register unsigned long eax asm("%eax") = pattern;
+#else
+ unsigned long eax = pattern;
+#endif
+
+ switch (count % 4) {
+ case 0:
+ COMMON("");
+ return s;
+ case 1:
+ COMMON("\n\tstosb");
+ return s;
+ case 2:
+ COMMON("\n\tstosw");
+ return s;
+ default:
+ COMMON("\n\tstosw\n\tstosb");
+ return s;
+ }
+ }
+
+#undef COMMON
+}
+
+#define __constant_c_x_memset(s, c, count) \
+ (__builtin_constant_p(count) \
+ ? __constant_c_and_count_memset((s), (c), (count)) \
+ : __constant_c_memset((s), (c), (count)))
+
+#define __memset(s, c, count) \
+ (__builtin_constant_p(count) \
+ ? __constant_count_memset((s), (c), (count)) \
+ : __memset_generic((s), (c), (count)))
+
+#define __HAVE_ARCH_MEMSET
+#define memset(s, c, count) \
+ (__builtin_constant_p(c) \
+ ? __constant_c_x_memset((s), (0x01010101UL * (unsigned char)(c)), \
+ (count)) \
+ : __memset((s), (c), (count)))
+
+/*
+ * find the first occurrence of byte 'c', or 1 past the area if none
+ */
+#define __HAVE_ARCH_MEMSCAN
+extern void *memscan(void *addr, int c, size_t size);
+
+#endif /* __KERNEL__ */
+
+#endif /* ASM_X86__STRING_32_H */