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authorTakashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>2008-03-27 11:37:38 +1100
committerPaul Mackerras <paulus@samba.org>2008-04-01 20:43:07 +1100
commit23afcb4e0061c591776a3350db89512d085397c2 (patch)
tree80761892fd700421ddde808ba3749650f66fbecf /arch
parentad18c3db337c6307c7bfbe1f89ad6d92714ffc11 (diff)
[POWERPC] PS3: Add ps3_get_speid routine
Add a new routine ps3_get_speid() which returns the logical SPE ID. This ID is needed for profiling support. Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'arch')
-rw-r--r--arch/powerpc/platforms/ps3/spu.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c
index 5ad41189b49..d135cef9ed6 100644
--- a/arch/powerpc/platforms/ps3/spu.c
+++ b/arch/powerpc/platforms/ps3/spu.c
@@ -27,6 +27,7 @@
#include <asm/spu.h>
#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
+#include <asm/ps3.h>
#include "../cell/spufs/spufs.h"
#include "platform.h"
@@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2,
pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow);
}
+inline u64 ps3_get_spe_id(void *arg)
+{
+ return spu_pdata(arg)->spe_id;
+}
+EXPORT_SYMBOL_GPL(ps3_get_spe_id);
+
static unsigned long get_vas_id(void)
{
unsigned long id;