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authorRob Clark <rob@ti.com>2012-05-17 02:23:27 -0600
committerDave Airlie <airlied@redhat.com>2012-05-22 10:54:30 +0100
commit4d93914ae3db4a897ead4b1e33eca7cdfff4c6f7 (patch)
tree8e7c7b6ce6012f717e0c32929f5d632c930be745 /drivers/gpu/drm/drm_crtc.c
parent49e2754578b9f99bde18ad318d888a462d271479 (diff)
drm: add plane properties
The omapdrm driver uses this for setting per-overlay rotation. It is likely also useful for setting YUV->RGB colorspace conversion matrix, etc. Signed-off-by: Rob Clark <rob@ti.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/drm_crtc.c')
-rw-r--r--drivers/gpu/drm/drm_crtc.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c
index e3135c7ee87..92cea9d77ec 100644
--- a/drivers/gpu/drm/drm_crtc.c
+++ b/drivers/gpu/drm/drm_crtc.c
@@ -608,6 +608,7 @@ int drm_plane_init(struct drm_device *dev, struct drm_plane *plane,
if (ret)
goto out;
+ plane->base.properties = &plane->properties;
plane->dev = dev;
plane->funcs = funcs;
plane->format_types = kmalloc(sizeof(uint32_t) * format_count,
@@ -3199,6 +3200,21 @@ static int drm_mode_crtc_set_obj_prop(struct drm_mode_object *obj,
return ret;
}
+static int drm_mode_plane_set_obj_prop(struct drm_mode_object *obj,
+ struct drm_property *property,
+ uint64_t value)
+{
+ int ret = -EINVAL;
+ struct drm_plane *plane = obj_to_plane(obj);
+
+ if (plane->funcs->set_property)
+ ret = plane->funcs->set_property(plane, property, value);
+ if (!ret)
+ drm_object_property_set_value(obj, property, value);
+
+ return ret;
+}
+
int drm_mode_obj_get_properties_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
@@ -3300,6 +3316,9 @@ int drm_mode_obj_set_property_ioctl(struct drm_device *dev, void *data,
case DRM_MODE_OBJECT_CRTC:
ret = drm_mode_crtc_set_obj_prop(arg_obj, property, arg->value);
break;
+ case DRM_MODE_OBJECT_PLANE:
+ ret = drm_mode_plane_set_obj_prop(arg_obj, property, arg->value);
+ break;
}
out: