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authorDaniel Vetter <daniel.vetter@ffwll.ch>2011-11-27 18:58:17 +0100
committerKeith Packard <keithp@keithp.com>2011-12-19 19:15:48 -0800
commit097354eb14fa94d31a09c64d640643f58e4a5a9a (patch)
tree222aeb2a501ddd82c5ec0877fd09ccc0c851c552 /drivers/gpu/drm/i915/i915_drv.h
parent832afda6a7d7235ef0e09f4ec46736861540da6d (diff)
drm/i915: check ACTHD of all rings
Otherwise hangcheck spuriously fires when running blitter/bsd-only workloads. Contrary to a similar patch by Ben Widawsky this does not check INSTDONE of the other rings. Chris Wilson implied that in a failure to detect a hang, most likely because INSTDONE was fluctuating. Thus only check ACTHD, which as far as I know is rather reliable. Also, blitter and bsd rings can't launch complex tasks from a single instruction (like 3D_PRIM on the render with complex or even infinite shaders). This fixes spurious gpu hang detection when running tests/gem_hangcheck_forcewake on snb/ivb. Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 554bef7a3b9..505af3f64a0 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -337,6 +337,8 @@ typedef struct drm_i915_private {
struct timer_list hangcheck_timer;
int hangcheck_count;
uint32_t last_acthd;
+ uint32_t last_acthd_bsd;
+ uint32_t last_acthd_blt;
uint32_t last_instdone;
uint32_t last_instdone1;