diff options
author | Rob Clark <robdclark@gmail.com> | 2013-09-14 14:01:55 -0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2013-11-01 12:39:45 -0400 |
commit | edd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch) | |
tree | 6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_gem.h | |
parent | a862391871004bf8dea2299bb712aa93a512334a (diff) |
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's. Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_gem.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h index 0676f32e2c6..f4f23a578d9 100644 --- a/drivers/gpu/drm/msm/msm_gem.h +++ b/drivers/gpu/drm/msm/msm_gem.h @@ -45,9 +45,6 @@ struct msm_gem_object { */ struct list_head submit_entry; - /* work defered until bo is inactive: */ - struct list_head inactive_work; - struct page **pages; struct sg_table *sgt; void *vaddr; |