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authorRob Clark <robdclark@gmail.com>2013-09-14 14:01:55 -0400
committerRob Clark <robdclark@gmail.com>2013-11-01 12:39:45 -0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_gpu.c
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 3bab937965d..4583d61556f 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -268,6 +268,8 @@ static void retire_worker(struct work_struct *work)
struct drm_device *dev = gpu->dev;
uint32_t fence = gpu->funcs->last_fence(gpu);
+ msm_update_fence(gpu->dev, fence);
+
mutex_lock(&dev->struct_mutex);
while (!list_empty(&gpu->active_list)) {
@@ -287,8 +289,6 @@ static void retire_worker(struct work_struct *work)
}
}
- msm_update_fence(gpu->dev, fence);
-
mutex_unlock(&dev->struct_mutex);
}