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authorThierry Reding <thierry.reding@avionic-design.de>2013-10-04 22:34:01 +0200
committerThierry Reding <treding@nvidia.com>2013-10-31 09:55:46 +0100
commit773af77fc479fd454c3f6836f86bf63996545cf4 (patch)
treea3610dd713a97cf934810079da61b1196e85d95b /drivers/gpu/drm/tegra/drm.h
parent5f60ed0d840d53e9d65aa54e1a5365af8ce2769e (diff)
drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'drivers/gpu/drm/tegra/drm.h')
-rw-r--r--drivers/gpu/drm/tegra/drm.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/tegra/drm.h b/drivers/gpu/drm/tegra/drm.h
index b599fd4650a..e07a10eedae 100644
--- a/drivers/gpu/drm/tegra/drm.h
+++ b/drivers/gpu/drm/tegra/drm.h
@@ -148,6 +148,7 @@ struct tegra_dc_window {
unsigned int format;
unsigned int stride[2];
unsigned long base[3];
+ bool tiled;
};
/* from dc.c */
@@ -254,6 +255,7 @@ extern int tegra_output_exit(struct tegra_output *output);
/* from fb.c */
struct tegra_bo *tegra_fb_get_plane(struct drm_framebuffer *framebuffer,
unsigned int index);
+bool tegra_fb_is_tiled(struct drm_framebuffer *framebuffer);
extern int tegra_drm_fb_init(struct drm_device *drm);
extern void tegra_drm_fb_exit(struct drm_device *drm);
extern void tegra_fbdev_restore_mode(struct tegra_fbdev *fbdev);