diff options
author | Thomas Hellstrom <thellstrom@vmware.com> | 2014-02-05 08:13:56 +0100 |
---|---|---|
committer | Thomas Hellstrom <thellstrom@vmware.com> | 2014-02-05 08:41:58 +0100 |
commit | 30f82d816d2dccfdc2063ac8cca994904c9b612c (patch) | |
tree | ad6be8058234603ad2361f2635275a43136d880c /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | a6fc955ff9fc60dcffc80003410a85d874e4f1e3 (diff) |
drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.
This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.
Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.
v2: Don't rebind on legacy devices.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index be85d7fdfb5..217d941b817 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -304,7 +304,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res) return 0; mutex_lock(&dev_priv->binding_mutex); - vmw_context_binding_res_list_kill(&res->binding_head); + vmw_context_binding_res_list_scrub(&res->binding_head); cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { |