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authorKeith Packard <keithp@keithp.com>2011-07-29 14:45:21 -0700
committerKeith Packard <keithp@keithp.com>2011-07-29 15:08:41 -0700
commite0e3fb482105c65ce6f5480a86092e966a29ed79 (patch)
treef19850467602a94720200a8e92b48c9997f74ef7 /drivers/gpu
parentb055c8f3ef9f7bc6ba415d900f298d7801a9d1d4 (diff)
drm/i915: Ignore GPU wedged errors while pinning scanout buffers
Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index a087e1bf0c2..d5c7c7bccef 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3019,7 +3019,7 @@ i915_gem_object_set_to_display_plane(struct drm_i915_gem_object *obj,
/* Currently, we are always called from an non-interruptible context. */
if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj);
- if (ret)
+ if (ret == -ERESTARTSYS)
return ret;
}