diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/vortex.c |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/gameport/vortex.c')
-rw-r--r-- | drivers/input/gameport/vortex.c | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c new file mode 100644 index 00000000000..36b0309c8bf --- /dev/null +++ b/drivers/input/gameport/vortex.c @@ -0,0 +1,186 @@ +/* + * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ + * + * Copyright (c) 2000-2001 Vojtech Pavlik + * + * Based on the work of: + * Raymond Ingles + */ + +/* + * Trident 4DWave and Aureal Vortex gameport driver for Linux + */ + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * Should you need to contact me, the author, you can do so either by + * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: + * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic + */ + +#include <asm/io.h> +#include <linux/delay.h> +#include <linux/errno.h> +#include <linux/ioport.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/pci.h> +#include <linux/init.h> +#include <linux/slab.h> +#include <linux/delay.h> +#include <linux/gameport.h> + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); +MODULE_LICENSE("GPL"); + +#define VORTEX_GCR 0x0c /* Gameport control register */ +#define VORTEX_LEG 0x08 /* Legacy port location */ +#define VORTEX_AXD 0x10 /* Axes start */ +#define VORTEX_DATA_WAIT 20 /* 20 ms */ + +struct vortex { + struct gameport *gameport; + struct pci_dev *dev; + unsigned char __iomem *base; + unsigned char __iomem *io; +}; + +static unsigned char vortex_read(struct gameport *gameport) +{ + struct vortex *vortex = gameport->port_data; + return readb(vortex->io + VORTEX_LEG); +} + +static void vortex_trigger(struct gameport *gameport) +{ + struct vortex *vortex = gameport->port_data; + writeb(0xff, vortex->io + VORTEX_LEG); +} + +static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) +{ + struct vortex *vortex = gameport->port_data; + int i; + + *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; + + for (i = 0; i < 4; i++) { + axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); + if (axes[i] == 0x1fff) axes[i] = -1; + } + + return 0; +} + +static int vortex_open(struct gameport *gameport, int mode) +{ + struct vortex *vortex = gameport->port_data; + + switch (mode) { + case GAMEPORT_MODE_COOKED: + writeb(0x40, vortex->io + VORTEX_GCR); + msleep(VORTEX_DATA_WAIT); + return 0; + case GAMEPORT_MODE_RAW: + writeb(0x00, vortex->io + VORTEX_GCR); + return 0; + default: + return -1; + } + + return 0; +} + +static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) +{ + struct vortex *vortex; + struct gameport *port; + int i; + + vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); + port = gameport_allocate_port(); + if (!vortex || !port) { + printk(KERN_ERR "vortex: Memory allocation failed.\n"); + kfree(vortex); + gameport_free_port(port); + return -ENOMEM; + } + + for (i = 0; i < 6; i++) + if (~pci_resource_flags(dev, i) & IORESOURCE_IO) + break; + + pci_enable_device(dev); + + vortex->dev = dev; + vortex->gameport = port; + vortex->base = ioremap(pci_resource_start(vortex->dev, i), + pci_resource_len(vortex->dev, i)); + vortex->io = vortex->base + id->driver_data; + + pci_set_drvdata(dev, vortex); + + port->port_data = vortex; + port->fuzz = 64; + + gameport_set_name(port, "AU88x0"); + gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); + port->dev.parent = &dev->dev; + port->read = vortex_read; + port->trigger = vortex_trigger; + port->cooked_read = vortex_cooked_read; + port->open = vortex_open; + + gameport_register_port(port); + + return 0; +} + +static void __devexit vortex_remove(struct pci_dev *dev) +{ + struct vortex *vortex = pci_get_drvdata(dev); + + gameport_unregister_port(vortex->gameport); + iounmap(vortex->base); + kfree(vortex); +} + +static struct pci_device_id vortex_id_table[] = { + { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, + { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, + { 0 } +}; + +static struct pci_driver vortex_driver = { + .name = "vortex_gameport", + .id_table = vortex_id_table, + .probe = vortex_probe, + .remove = __devexit_p(vortex_remove), +}; + +static int __init vortex_init(void) +{ + return pci_register_driver(&vortex_driver); +} + +static void __exit vortex_exit(void) +{ + pci_unregister_driver(&vortex_driver); +} + +module_init(vortex_init); +module_exit(vortex_exit); |