diff options
author | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2008-05-06 12:11:29 -0400 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2008-05-16 14:50:42 -0400 |
commit | 3e582db0783872a645f5236ef142be6579b300ad (patch) | |
tree | a0249ae35f2e88affefd2426d6c6dbd5ec77169b /drivers/input/gameport | |
parent | 2ff98147847de3d27d7aa174d58467d21fe372aa (diff) |
Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future
so remove them altogether.
Reported-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r-- | drivers/input/gameport/gameport.c | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index c5600ac5feb..078e4eed089 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver); EXPORT_SYMBOL(gameport_unregister_driver); EXPORT_SYMBOL(gameport_open); EXPORT_SYMBOL(gameport_close); -EXPORT_SYMBOL(gameport_rescan); EXPORT_SYMBOL(gameport_set_phys); EXPORT_SYMBOL(gameport_start_polling); EXPORT_SYMBOL(gameport_stop_polling); @@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport) */ enum gameport_event_type { - GAMEPORT_RESCAN, - GAMEPORT_RECONNECT, GAMEPORT_REGISTER_PORT, GAMEPORT_REGISTER_DRIVER, }; @@ -365,15 +362,6 @@ static void gameport_handle_event(void) gameport_add_port(event->object); break; - case GAMEPORT_RECONNECT: - gameport_reconnect_port(event->object); - break; - - case GAMEPORT_RESCAN: - gameport_disconnect_port(event->object); - gameport_find_driver(event->object); - break; - case GAMEPORT_REGISTER_DRIVER: gameport_add_driver(event->object); break; @@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport) device_release_driver(&gameport->dev); } -void gameport_rescan(struct gameport *gameport) -{ - gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); -} - -void gameport_reconnect(struct gameport *gameport) -{ - gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); -} - /* * Submits register request to kgameportd for subsequent execution. * Note that port registration is always asynchronous. |