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authorDmitry Torokhov <dtor@insightbb.com>2007-04-12 01:35:26 -0400
committerDmitry Torokhov <dtor@insightbb.com>2007-04-12 01:35:26 -0400
commit935e658e89678a7e3427b90cd7a1c86025d95bfe (patch)
tree002d0f937e92cd074d5f1a9023fe36a9dda7ba65 /drivers/input/joystick/a3d.c
parenta5394fb075a80212765ee3cd4a7842bdccf5fc0a (diff)
Input: joysticks - switch to using input_dev->dev.parent
In preparation for struct class_device -> struct device input core conversion, switch to using input_dev->dev.parent when specifying device position in sysfs tree. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 4ac1a8f2169..ff701ab10d7 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -314,7 +314,7 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
+ input_dev->dev.parent = &gameport->dev;
input_dev->open = a3d_open;
input_dev->close = a3d_close;