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authorNeilBrown <neilb@suse.de>2013-08-27 16:44:13 +1000
committerNeilBrown <neilb@suse.de>2013-08-27 16:45:00 +1000
commit260fa034ef7a4ff8b73068b48ac497edd5217491 (patch)
tree6a328502545c8f155b34c08c72f7023166991bce /drivers/ps3
parent7a0a5355cbc71efa430c3730ffbd67ae04abfe31 (diff)
md: avoid deadlock when dirty buffers during md_stop.
When the last process closes /dev/mdX sync_blockdev will be called so that all buffers get flushed. So if it is then opened for the STOP_ARRAY ioctl to be sent there will be nothing to flush. However if we open /dev/mdX in order to send the STOP_ARRAY ioctl just moments before some other process which was writing closes their file descriptor, then there won't be a 'last close' and the buffers might not get flushed. So do_md_stop() calls sync_blockdev(). However at this point it is holding ->reconfig_mutex. So if the array is currently 'clean' then the writes from sync_blockdev() will not complete until the array can be marked dirty and that won't happen until some other thread can get ->reconfig_mutex. So we deadlock. We need to move the sync_blockdev() call to before we take ->reconfig_mutex. However then some other thread could open /dev/mdX and write to it after we call sync_blockdev() and before we actually stop the array. This can leave dirty data in the page cache which is awkward. So introduce new flag MD_STILL_CLOSED. Set it before calling sync_blockdev(), clear it if anyone does open the file, and abort the STOP_ARRAY attempt if it gets set before we lock against further opens. It is still possible to get problems if you open /dev/mdX, write to it, then issue the STOP_ARRAY ioctl. Just don't do that. Signed-off-by: NeilBrown <neilb@suse.de>
Diffstat (limited to 'drivers/ps3')
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