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author | Jiri Kosina <jkosina@suse.cz> | 2010-04-23 02:08:44 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2010-04-23 02:08:44 +0200 |
commit | 6c9468e9eb1252eaefd94ce7f06e1be9b0b641b1 (patch) | |
tree | 797676a336b050bfa1ef879377c07e541b9075d6 /fs/ceph/crush/crush.h | |
parent | 4cb3ca7cd7e2cae8d1daf5345ec99a1e8502cf3f (diff) | |
parent | c81eddb0e3728661d1585fbc564449c94165cc36 (diff) |
Merge branch 'master' into for-next
Diffstat (limited to 'fs/ceph/crush/crush.h')
-rw-r--r-- | fs/ceph/crush/crush.h | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/fs/ceph/crush/crush.h b/fs/ceph/crush/crush.h new file mode 100644 index 00000000000..dcd7e752370 --- /dev/null +++ b/fs/ceph/crush/crush.h @@ -0,0 +1,180 @@ +#ifndef _CRUSH_CRUSH_H +#define _CRUSH_CRUSH_H + +#include <linux/types.h> + +/* + * CRUSH is a pseudo-random data distribution algorithm that + * efficiently distributes input values (typically, data objects) + * across a heterogeneous, structured storage cluster. + * + * The algorithm was originally described in detail in this paper + * (although the algorithm has evolved somewhat since then): + * + * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf + * + * LGPL2 + */ + + +#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ + + +#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ +#define CRUSH_MAX_SET 10 /* max size of a mapping result */ + + +/* + * CRUSH uses user-defined "rules" to describe how inputs should be + * mapped to devices. A rule consists of sequence of steps to perform + * to generate the set of output devices. + */ +struct crush_rule_step { + __u32 op; + __s32 arg1; + __s32 arg2; +}; + +/* step op codes */ +enum { + CRUSH_RULE_NOOP = 0, + CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ + CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ + /* arg2 = type */ + CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ + CRUSH_RULE_EMIT = 4, /* no args */ + CRUSH_RULE_CHOOSE_LEAF_FIRSTN = 6, + CRUSH_RULE_CHOOSE_LEAF_INDEP = 7, +}; + +/* + * for specifying choose num (arg1) relative to the max parameter + * passed to do_rule + */ +#define CRUSH_CHOOSE_N 0 +#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) + +/* + * The rule mask is used to describe what the rule is intended for. + * Given a ruleset and size of output set, we search through the + * rule list for a matching rule_mask. + */ +struct crush_rule_mask { + __u8 ruleset; + __u8 type; + __u8 min_size; + __u8 max_size; +}; + +struct crush_rule { + __u32 len; + struct crush_rule_mask mask; + struct crush_rule_step steps[0]; +}; + +#define crush_rule_size(len) (sizeof(struct crush_rule) + \ + (len)*sizeof(struct crush_rule_step)) + + + +/* + * A bucket is a named container of other items (either devices or + * other buckets). Items within a bucket are chosen using one of a + * few different algorithms. The table summarizes how the speed of + * each option measures up against mapping stability when items are + * added or removed. + * + * Bucket Alg Speed Additions Removals + * ------------------------------------------------ + * uniform O(1) poor poor + * list O(n) optimal poor + * tree O(log n) good good + * straw O(n) optimal optimal + */ +enum { + CRUSH_BUCKET_UNIFORM = 1, + CRUSH_BUCKET_LIST = 2, + CRUSH_BUCKET_TREE = 3, + CRUSH_BUCKET_STRAW = 4 +}; +extern const char *crush_bucket_alg_name(int alg); + +struct crush_bucket { + __s32 id; /* this'll be negative */ + __u16 type; /* non-zero; type=0 is reserved for devices */ + __u8 alg; /* one of CRUSH_BUCKET_* */ + __u8 hash; /* which hash function to use, CRUSH_HASH_* */ + __u32 weight; /* 16-bit fixed point */ + __u32 size; /* num items */ + __s32 *items; + + /* + * cached random permutation: used for uniform bucket and for + * the linear search fallback for the other bucket types. + */ + __u32 perm_x; /* @x for which *perm is defined */ + __u32 perm_n; /* num elements of *perm that are permuted/defined */ + __u32 *perm; +}; + +struct crush_bucket_uniform { + struct crush_bucket h; + __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ +}; + +struct crush_bucket_list { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *sum_weights; /* 16-bit fixed point. element i is sum + of weights 0..i, inclusive */ +}; + +struct crush_bucket_tree { + struct crush_bucket h; /* note: h.size is _tree_ size, not number of + actual items */ + __u8 num_nodes; + __u32 *node_weights; +}; + +struct crush_bucket_straw { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *straws; /* 16-bit fixed point */ +}; + + + +/* + * CRUSH map includes all buckets, rules, etc. + */ +struct crush_map { + struct crush_bucket **buckets; + struct crush_rule **rules; + + /* + * Parent pointers to identify the parent bucket a device or + * bucket in the hierarchy. If an item appears more than + * once, this is the _last_ time it appeared (where buckets + * are processed in bucket id order, from -1 on down to + * -max_buckets. + */ + __u32 *bucket_parents; + __u32 *device_parents; + + __s32 max_buckets; + __u32 max_rules; + __s32 max_devices; +}; + + +/* crush.c */ +extern int crush_get_bucket_item_weight(struct crush_bucket *b, int pos); +extern void crush_calc_parents(struct crush_map *map); +extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); +extern void crush_destroy_bucket_list(struct crush_bucket_list *b); +extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); +extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); +extern void crush_destroy_bucket(struct crush_bucket *b); +extern void crush_destroy(struct crush_map *map); + +#endif |