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authorMark Fasheh <mfasheh@suse.com>2008-07-28 18:02:53 -0700
committerMark Fasheh <mfasheh@suse.com>2008-10-13 13:57:57 -0700
commit9c7af40b210e87f8fddd97b0badc0a352862234a (patch)
treedeb248e5295439b96ad9bd1789e8512f93803142 /fs/ocfs2/localalloc.c
parentebcee4b5c9136096f64ee6f691a013d7c0a4bc34 (diff)
ocfs2: throttle back local alloc when low on disk space
Ocfs2's local allocator disables itself for the duration of a mount point when it has trouble allocating a large enough area from the primary bitmap. That can cause performance problems, especially for disks which were only temporarily full or fragmented. This patch allows for the allocator to shrink it's window first, before being disabled. Later, it can also be re-enabled so that any performance drop is minimized. To do this, we allow the value of osb->local_alloc_bits to be shrunk when needed. The default value is recorded in a mostly read-only variable so that we can re-initialize when required. Locking had to be updated so that we could protect changes to local_alloc_bits. Mostly this involves protecting various local alloc values with the osb spinlock. A new state is also added, OCFS2_LA_THROTTLED, which is used when the local allocator is has shrunk, but is not disabled. If the available space dips below 1 megabyte, the local alloc file is disabled. In either case, local alloc is re-enabled 30 seconds after the event, or when an appropriate amount of bits is seen in the primary bitmap. Signed-off-by: Mark Fasheh <mfasheh@suse.com>
Diffstat (limited to 'fs/ocfs2/localalloc.c')
-rw-r--r--fs/ocfs2/localalloc.c198
1 files changed, 186 insertions, 12 deletions
diff --git a/fs/ocfs2/localalloc.c b/fs/ocfs2/localalloc.c
index b05ce664291..f71658adddb 100644
--- a/fs/ocfs2/localalloc.c
+++ b/fs/ocfs2/localalloc.c
@@ -73,16 +73,51 @@ static int ocfs2_local_alloc_new_window(struct ocfs2_super *osb,
static int ocfs2_local_alloc_slide_window(struct ocfs2_super *osb,
struct inode *local_alloc_inode);
+static inline int ocfs2_la_state_enabled(struct ocfs2_super *osb)
+{
+ return (osb->local_alloc_state == OCFS2_LA_THROTTLED ||
+ osb->local_alloc_state == OCFS2_LA_ENABLED);
+}
+
+void ocfs2_local_alloc_seen_free_bits(struct ocfs2_super *osb,
+ unsigned int num_clusters)
+{
+ spin_lock(&osb->osb_lock);
+ if (osb->local_alloc_state == OCFS2_LA_DISABLED ||
+ osb->local_alloc_state == OCFS2_LA_THROTTLED)
+ if (num_clusters >= osb->local_alloc_default_bits) {
+ cancel_delayed_work(&osb->la_enable_wq);
+ osb->local_alloc_state = OCFS2_LA_ENABLED;
+ }
+ spin_unlock(&osb->osb_lock);
+}
+
+void ocfs2_la_enable_worker(struct work_struct *work)
+{
+ struct ocfs2_super *osb =
+ container_of(work, struct ocfs2_super,
+ la_enable_wq.work);
+ spin_lock(&osb->osb_lock);
+ osb->local_alloc_state = OCFS2_LA_ENABLED;
+ spin_unlock(&osb->osb_lock);
+}
+
/*
* Tell us whether a given allocation should use the local alloc
* file. Otherwise, it has to go to the main bitmap.
+ *
+ * This function does semi-dirty reads of local alloc size and state!
+ * This is ok however, as the values are re-checked once under mutex.
*/
int ocfs2_alloc_should_use_local(struct ocfs2_super *osb, u64 bits)
{
- int la_bits = osb->local_alloc_bits;
int ret = 0;
+ int la_bits;
+
+ spin_lock(&osb->osb_lock);
+ la_bits = osb->local_alloc_bits;
- if (osb->local_alloc_state != OCFS2_LA_ENABLED)
+ if (!ocfs2_la_state_enabled(osb))
goto bail;
/* la_bits should be at least twice the size (in clusters) of
@@ -96,6 +131,7 @@ int ocfs2_alloc_should_use_local(struct ocfs2_super *osb, u64 bits)
bail:
mlog(0, "state=%d, bits=%llu, la_bits=%d, ret=%d\n",
osb->local_alloc_state, (unsigned long long)bits, la_bits, ret);
+ spin_unlock(&osb->osb_lock);
return ret;
}
@@ -208,6 +244,9 @@ void ocfs2_shutdown_local_alloc(struct ocfs2_super *osb)
mlog_entry_void();
+ cancel_delayed_work(&osb->la_enable_wq);
+ flush_workqueue(ocfs2_wq);
+
if (osb->local_alloc_state == OCFS2_LA_UNUSED)
goto out;
@@ -445,7 +484,7 @@ out:
}
/*
- * make sure we've got at least bitswanted contiguous bits in the
+ * make sure we've got at least bits_wanted contiguous bits in the
* local alloc. You lose them when you drop i_mutex.
*
* We will add ourselves to the transaction passed in, but may start
@@ -476,16 +515,18 @@ int ocfs2_reserve_local_alloc_bits(struct ocfs2_super *osb,
mutex_lock(&local_alloc_inode->i_mutex);
- if (osb->local_alloc_state != OCFS2_LA_ENABLED) {
- status = -ENOSPC;
- goto bail;
- }
-
- if (bits_wanted > osb->local_alloc_bits) {
- mlog(0, "Asking for more than my max window size!\n");
+ /*
+ * We must double check state and allocator bits because
+ * another process may have changed them while holding i_mutex.
+ */
+ spin_lock(&osb->osb_lock);
+ if (!ocfs2_la_state_enabled(osb) ||
+ (bits_wanted > osb->local_alloc_bits)) {
+ spin_unlock(&osb->osb_lock);
status = -ENOSPC;
goto bail;
}
+ spin_unlock(&osb->osb_lock);
alloc = (struct ocfs2_dinode *) osb->local_alloc_bh->b_data;
@@ -513,6 +554,21 @@ int ocfs2_reserve_local_alloc_bits(struct ocfs2_super *osb,
mlog_errno(status);
goto bail;
}
+
+ /*
+ * Under certain conditions, the window slide code
+ * might have reduced the number of bits available or
+ * disabled the the local alloc entirely. Re-check
+ * here and return -ENOSPC if necessary.
+ */
+ status = -ENOSPC;
+ if (!ocfs2_la_state_enabled(osb))
+ goto bail;
+
+ free_bits = le32_to_cpu(alloc->id1.bitmap1.i_total) -
+ le32_to_cpu(alloc->id1.bitmap1.i_used);
+ if (bits_wanted > free_bits)
+ goto bail;
}
ac->ac_inode = local_alloc_inode;
@@ -780,6 +836,85 @@ bail:
return status;
}
+enum ocfs2_la_event {
+ OCFS2_LA_EVENT_SLIDE, /* Normal window slide. */
+ OCFS2_LA_EVENT_FRAGMENTED, /* The global bitmap has
+ * enough bits theoretically
+ * free, but a contiguous
+ * allocation could not be
+ * found. */
+ OCFS2_LA_EVENT_ENOSPC, /* Global bitmap doesn't have
+ * enough bits free to satisfy
+ * our request. */
+};
+#define OCFS2_LA_ENABLE_INTERVAL (30 * HZ)
+/*
+ * Given an event, calculate the size of our next local alloc window.
+ *
+ * This should always be called under i_mutex of the local alloc inode
+ * so that local alloc disabling doesn't race with processes trying to
+ * use the allocator.
+ *
+ * Returns the state which the local alloc was left in. This value can
+ * be ignored by some paths.
+ */
+static int ocfs2_recalc_la_window(struct ocfs2_super *osb,
+ enum ocfs2_la_event event)
+{
+ unsigned int bits;
+ int state;
+
+ spin_lock(&osb->osb_lock);
+ if (osb->local_alloc_state == OCFS2_LA_DISABLED) {
+ WARN_ON_ONCE(osb->local_alloc_state == OCFS2_LA_DISABLED);
+ goto out_unlock;
+ }
+
+ /*
+ * ENOSPC and fragmentation are treated similarly for now.
+ */
+ if (event == OCFS2_LA_EVENT_ENOSPC ||
+ event == OCFS2_LA_EVENT_FRAGMENTED) {
+ /*
+ * We ran out of contiguous space in the primary
+ * bitmap. Drastically reduce the number of bits used
+ * by local alloc until we have to disable it.
+ */
+ bits = osb->local_alloc_bits >> 1;
+ if (bits > ocfs2_megabytes_to_clusters(osb->sb, 1)) {
+ /*
+ * By setting state to THROTTLED, we'll keep
+ * the number of local alloc bits used down
+ * until an event occurs which would give us
+ * reason to assume the bitmap situation might
+ * have changed.
+ */
+ osb->local_alloc_state = OCFS2_LA_THROTTLED;
+ osb->local_alloc_bits = bits;
+ } else {
+ osb->local_alloc_state = OCFS2_LA_DISABLED;
+ }
+ queue_delayed_work(ocfs2_wq, &osb->la_enable_wq,
+ OCFS2_LA_ENABLE_INTERVAL);
+ goto out_unlock;
+ }
+
+ /*
+ * Don't increase the size of the local alloc window until we
+ * know we might be able to fulfill the request. Otherwise, we
+ * risk bouncing around the global bitmap during periods of
+ * low space.
+ */
+ if (osb->local_alloc_state != OCFS2_LA_THROTTLED)
+ osb->local_alloc_bits = osb->local_alloc_default_bits;
+
+out_unlock:
+ state = osb->local_alloc_state;
+ spin_unlock(&osb->osb_lock);
+
+ return state;
+}
+
static int ocfs2_local_alloc_reserve_for_window(struct ocfs2_super *osb,
struct ocfs2_alloc_context **ac,
struct inode **bitmap_inode,
@@ -794,12 +929,21 @@ static int ocfs2_local_alloc_reserve_for_window(struct ocfs2_super *osb,
goto bail;
}
+retry_enospc:
(*ac)->ac_bits_wanted = osb->local_alloc_bits;
status = ocfs2_reserve_cluster_bitmap_bits(osb, *ac);
+ if (status == -ENOSPC) {
+ if (ocfs2_recalc_la_window(osb, OCFS2_LA_EVENT_ENOSPC) ==
+ OCFS2_LA_DISABLED)
+ goto bail;
+
+ ocfs2_free_ac_resource(*ac);
+ memset(*ac, 0, sizeof(struct ocfs2_alloc_context));
+ goto retry_enospc;
+ }
if (status < 0) {
- if (status != -ENOSPC)
- mlog_errno(status);
+ mlog_errno(status);
goto bail;
}
@@ -852,6 +996,34 @@ static int ocfs2_local_alloc_new_window(struct ocfs2_super *osb,
* the more specific cluster api to claim bits. */
status = ocfs2_claim_clusters(osb, handle, ac, osb->local_alloc_bits,
&cluster_off, &cluster_count);
+ if (status == -ENOSPC) {
+retry_enospc:
+ /*
+ * Note: We could also try syncing the journal here to
+ * allow use of any free bits which the current
+ * transaction can't give us access to. --Mark
+ */
+ if (ocfs2_recalc_la_window(osb, OCFS2_LA_EVENT_FRAGMENTED) ==
+ OCFS2_LA_DISABLED)
+ goto bail;
+
+ status = ocfs2_claim_clusters(osb, handle, ac,
+ osb->local_alloc_bits,
+ &cluster_off,
+ &cluster_count);
+ if (status == -ENOSPC)
+ goto retry_enospc;
+ /*
+ * We only shrunk the *minimum* number of in our
+ * request - it's entirely possible that the allocator
+ * might give us more than we asked for.
+ */
+ if (status == 0) {
+ spin_lock(&osb->osb_lock);
+ osb->local_alloc_bits = cluster_count;
+ spin_unlock(&osb->osb_lock);
+ }
+ }
if (status < 0) {
if (status != -ENOSPC)
mlog_errno(status);
@@ -895,6 +1067,8 @@ static int ocfs2_local_alloc_slide_window(struct ocfs2_super *osb,
mlog_entry_void();
+ ocfs2_recalc_la_window(osb, OCFS2_LA_EVENT_SLIDE);
+
/* This will lock the main bitmap for us. */
status = ocfs2_local_alloc_reserve_for_window(osb,
&ac,