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authorAnton Blanchard <anton@samba.org>2006-01-10 18:21:20 +1100
committerLinus Torvalds <torvalds@g5.osdl.org>2006-01-10 08:32:35 -0800
commitc8d52465f95c4187871f8e65666c07806ca06d41 (patch)
tree873a77cf0b47c92fbdc5cb8dd8baa7583c26bbfd /include/asm-sh/unistd.h
parent115b2ce1c3b974e43e45fa6c9e20cd7271a01dff (diff)
[PATCH] Work around ppc64 compiler bug
In the process of optimising our per cpu data code, I found a ppc64 compiler bug that has been around forever. Basically the current RELOC_HIDE can end up trashing r30. Details of the bug can be found at http://gcc.gnu.org/bugzilla/show_bug.cgi?id=25572 This bug is present in all compilers before 4.1. It is masked by the fact that our current per cpu data code is inefficient and causes other loads that end up marking r30 as used. A workaround identified by Alan Modra is to use the =r asm constraint instead of =g. Signed-off-by: Anton Blanchard <anton@samba.org> [ Verified that this makes no real difference on x86[-64] */ Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'include/asm-sh/unistd.h')
0 files changed, 0 insertions, 0 deletions