diff options
author | Joe Perches <joe@perches.com> | 2011-10-31 17:11:33 -0700 |
---|---|---|
committer | Linus Torvalds <torvalds@linux-foundation.org> | 2011-10-31 17:30:54 -0700 |
commit | b9075fa968a0a4347aef35e235e2995c0e57dddd (patch) | |
tree | cf9f9716784e790d8a43339653256d9cf9178ff3 /include/linux/gameport.h | |
parent | ae29bc92da01a2e9d278a9a58c3b307d41cc0254 (diff) |
treewide: use __printf not __attribute__((format(printf,...)))
Standardize the style for compiler based printf format verification.
Standardized the location of __printf too.
Done via script and a little typing.
$ grep -rPl --include=*.[ch] -w "__attribute__" * | \
grep -vP "^(tools|scripts|include/linux/compiler-gcc.h)" | \
xargs perl -n -i -e 'local $/; while (<>) { s/\b__attribute__\s*\(\s*\(\s*format\s*\(\s*printf\s*,\s*(.+)\s*,\s*(.+)\s*\)\s*\)\s*\)/__printf($1, $2)/g ; print; }'
[akpm@linux-foundation.org: revert arch bits]
Signed-off-by: Joe Perches <joe@perches.com>
Cc: "Kirill A. Shutemov" <kirill@shutemov.name>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r-- | include/linux/gameport.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b65a6f47277..069ee413910 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -78,8 +78,8 @@ static inline void gameport_register_port(struct gameport *gameport) void gameport_unregister_port(struct gameport *gameport); -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); +__printf(2, 3) +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...); #else @@ -93,8 +93,8 @@ static inline void gameport_unregister_port(struct gameport *gameport) return; } -static inline void gameport_set_phys(struct gameport *gameport, - const char *fmt, ...) +static inline __printf(2, 3) +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) { return; } |