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authorDavid S. Miller <davem@davemloft.net>2012-06-19 21:22:05 -0700
committerDavid S. Miller <davem@davemloft.net>2012-06-19 21:22:05 -0700
commit41063e9dd11956f2d285e12e4342e1d232ba0ea2 (patch)
treed4df2f51044b4724a4767f0498c3df2f606b5ad7 /include/net/tcp.h
parentf9242b6b28d61295f2bf7e8adfb1060b382e5381 (diff)
ipv4: Early TCP socket demux.
Input packet processing for local sockets involves two major demuxes. One for the route and one for the socket. But we can optimize this down to one demux for certain kinds of local sockets. Currently we only do this for established TCP sockets, but it could at least in theory be expanded to other kinds of connections. If a TCP socket is established then it's identity is fully specified. This means that whatever input route was used during the three-way handshake must work equally well for the rest of the connection since the keys will not change. Once we move to established state, we cache the receive packet's input route to use later. Like the existing cached route in sk->sk_dst_cache used for output packets, we have to check for route invalidations using dst->obsolete and dst->ops->check(). Early demux occurs outside of a socket locked section, so when a route invalidation occurs we defer the fixup of sk->sk_rx_dst until we are actually inside of established state packet processing and thus have the socket locked. Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'include/net/tcp.h')
-rw-r--r--include/net/tcp.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/net/tcp.h b/include/net/tcp.h
index 9332f342259..6660ffc4963 100644
--- a/include/net/tcp.h
+++ b/include/net/tcp.h
@@ -325,6 +325,7 @@ extern void tcp_v4_err(struct sk_buff *skb, u32);
extern void tcp_shutdown (struct sock *sk, int how);
+extern int tcp_v4_early_demux(struct sk_buff *skb);
extern int tcp_v4_rcv(struct sk_buff *skb);
extern struct inet_peer *tcp_v4_get_peer(struct sock *sk);