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authorMark Brown <broonie@opensource.wolfsonmicro.com>2010-10-06 15:54:28 -0700
committerMark Brown <broonie@opensource.wolfsonmicro.com>2010-10-07 12:58:56 -0700
commit4c14d78e8ad3bacfe1f70cb49ae17afcd658e368 (patch)
treeca487b5abebf8ce0b587434b682070c242e718ea /include/sound
parentde535a5be53a06738409538c471a10a9de357bdd (diff)
ASoC: Use delayed work for debounce of GPIO based jacks
Rather than block the workqueue by sleeping to do the debounce use delayed work to implement the debounce time. This should also means that we extend the debounce time on each new bounce, potentially allowing shorter debounce times for clean insertions. Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com> Acked-by: Jarkko Nikula <jhnikula@gmail.com> Acked-by: Liam Girdwood <lrg@slimlogic.co.uk>
Diffstat (limited to 'include/sound')
-rw-r--r--include/sound/soc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/sound/soc.h b/include/sound/soc.h
index 493b3a4c193..4fb079e14e1 100644
--- a/include/sound/soc.h
+++ b/include/sound/soc.h
@@ -385,7 +385,7 @@ struct snd_soc_jack_gpio {
int invert;
int debounce_time;
struct snd_soc_jack *jack;
- struct work_struct work;
+ struct delayed_work work;
int (*jack_status_check)(void);
};