diff options
author | Thomas Gleixner <tglx@linutronix.de> | 2008-09-29 15:44:46 +0200 |
---|---|---|
committer | Thomas Gleixner <tglx@linutronix.de> | 2008-09-29 17:09:14 +0200 |
commit | b00c1a99e7758f794923c61e5cd55268d61c9469 (patch) | |
tree | aace17598caf3dfaa01f8f2f4c6e587bb1f9a2f8 /kernel | |
parent | 41e1022eae71707f1ce6801a746f70b1e57b7567 (diff) |
hrtimer: mark migration state
Impact: during migration active hrtimers can be seen as inactive
The migration code removes the hrtimers from the queues of the dead
CPU and sets the state temporary to INACTIVE. The enqueue code sets it
to ACTIVE/PENDING again.
Prevent that the wrong state can be seen by using a separate migration
state bit.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Diffstat (limited to 'kernel')
-rw-r--r-- | kernel/hrtimer.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/kernel/hrtimer.c b/kernel/hrtimer.c index ac2f6d6d486..ace723dd1e5 100644 --- a/kernel/hrtimer.c +++ b/kernel/hrtimer.c @@ -1602,7 +1602,13 @@ static int migrate_hrtimer_list(struct hrtimer_clock_base *old_base, timer = rb_entry(node, struct hrtimer, node); BUG_ON(hrtimer_callback_running(timer)); debug_hrtimer_deactivate(timer); - __remove_hrtimer(timer, old_base, HRTIMER_STATE_INACTIVE, 0); + + /* + * Mark it as STATE_MIGRATE not INACTIVE otherwise the + * timer could be seen as !active and just vanish away + * under us on another CPU + */ + __remove_hrtimer(timer, old_base, HRTIMER_STATE_MIGRATE, 0); timer->base = new_base; /* * Enqueue the timer. Allow reprogramming of the event device @@ -1620,13 +1626,15 @@ static int migrate_hrtimer_list(struct hrtimer_clock_base *old_base, * state, we need to do that otherwise we end up with * a stale timer. */ - if (timer->state == HRTIMER_STATE_INACTIVE) { + if (timer->state == HRTIMER_STATE_MIGRATE) { timer->state = HRTIMER_STATE_PENDING; list_add_tail(&timer->cb_entry, &new_base->cpu_base->cb_pending); raise = 1; } #endif + /* Clear the migration state bit */ + timer->state &= ~HRTIMER_STATE_MIGRATE; } return raise; } |