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authorNishanth Aravamudan <nacc@us.ibm.com>2005-10-24 15:02:37 +0200
committerJaroslav Kysela <perex@suse.cz>2005-11-04 13:19:49 +0100
commit8433a509c0eb6bb1f33ce39c82c580b8901619ee (patch)
treef1554905dee5da4e840dfd674d5b004124496a22 /sound/pci/trident/trident_main.c
parentd78bec210f07b06f406b877b9179e0cc281ae8e6 (diff)
[ALSA] Fix schedule_timeout usage
Use schedule_timeout_{,un}interruptible() instead of set_current_state()/schedule_timeout() to reduce kernel size. Also use human-time conversion functions instead of hard-coded division to avoid rounding issues. Signed-off-by: Nishanth Aravamudan <nacc@us.ibm.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/trident/trident_main.c')
-rw-r--r--sound/pci/trident/trident_main.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/sound/pci/trident/trident_main.c b/sound/pci/trident/trident_main.c
index 08226f523eb..b9b93c7faaf 100644
--- a/sound/pci/trident/trident_main.c
+++ b/sound/pci/trident/trident_main.c
@@ -3207,8 +3207,7 @@ static inline void snd_trident_free_gameport(trident_t *chip) { }
*/
static inline void do_delay(trident_t *chip)
{
- set_current_state(TASK_UNINTERRUPTIBLE);
- schedule_timeout(1);
+ schedule_timeout_uninterruptible(1);
}
/*