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authorMark Brown <broonie@opensource.wolfsonmicro.com>2008-11-18 20:50:34 +0000
committerMark Brown <broonie@opensource.wolfsonmicro.com>2008-11-21 14:02:01 +0000
commit875065491fba8eb13219f16c36e79a6fb4e15c68 (patch)
treeb95327a466e6b79cb5d8a1d9be0f33697dd05db8 /sound/soc/au1x/sample-ac97.c
parent9b0db7e7fd20d5a38844e9435f7d4246ea44978a (diff)
ASoC: Rename snd_soc_card to snd_soc_machine
One of the issues with the ASoC v1 API which has been addressed in the ASoC v2 work that Liam Girdwood has done is that the ALSA card provided by ASoC is distributed around the ASoC structures. For example, machine wide data such as the struct snd_card are maintained as part of the CODEC data structure, preventing the use of multiple codecs. This has been addressed by refactoring the data structures so that all the data for the ALSA card is contained in a single structure snd_soc_card which replaces the existing snd_soc_machine and snd_soc_device. Begin the process of backporting this by renaming struct snd_soc_machine to struct snd_soc_card, better reflecting its function and bringing it closer to standard ALSA terminology. Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Diffstat (limited to 'sound/soc/au1x/sample-ac97.c')
-rw-r--r--sound/soc/au1x/sample-ac97.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/soc/au1x/sample-ac97.c b/sound/soc/au1x/sample-ac97.c
index f75ae7f62c3..27683eb7905 100644
--- a/sound/soc/au1x/sample-ac97.c
+++ b/sound/soc/au1x/sample-ac97.c
@@ -42,14 +42,14 @@ static struct snd_soc_dai_link au1xpsc_sample_ac97_dai = {
.ops = NULL,
};
-static struct snd_soc_machine au1xpsc_sample_ac97_machine = {
+static struct snd_soc_card au1xpsc_sample_ac97_machine = {
.name = "Au1xxx PSC AC97 Audio",
.dai_link = &au1xpsc_sample_ac97_dai,
.num_links = 1,
};
static struct snd_soc_device au1xpsc_sample_ac97_devdata = {
- .machine = &au1xpsc_sample_ac97_machine,
+ .card = &au1xpsc_sample_ac97_machine,
.platform = &au1xpsc_soc_platform, /* see dbdma2.c */
.codec_dev = &soc_codec_dev_ac97,
};