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authorRobert P. J. Day <rpjday@crashcourse.ca>2009-07-04 20:44:04 -0400
committerJiri Kosina <jkosina@suse.cz>2009-09-21 15:14:54 +0200
commit786d8ca341a30296264bc6cebac52d37b0851647 (patch)
tree2f186908d26e22d78ff0698d286a1fa03da2d1f5 /sound
parentb7f5ab6fbbb9459a91c0acae15097a495f800206 (diff)
trivial: Remove commented out usage of dead MODULE_PARM() in swarm_cs4297a
Get rid of that commented usage of the now defunct MODULE_PARM macro. Signed-off-by: Robert P. J. Day <rpjday@crashcourse.ca> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'sound')
-rw-r--r--sound/oss/swarm_cs4297a.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/sound/oss/swarm_cs4297a.c b/sound/oss/swarm_cs4297a.c
index 1edab7b4ea8..3136c88eacd 100644
--- a/sound/oss/swarm_cs4297a.c
+++ b/sound/oss/swarm_cs4297a.c
@@ -110,9 +110,6 @@ static void start_adc(struct cs4297a_state *s);
// rather than 64k as some of the games work more responsively.
// log base 2( buff sz = 32k).
-//static unsigned long defaultorder = 3;
-//MODULE_PARM(defaultorder, "i");
-
//
// Turn on/off debugging compilation by commenting out "#define CSDEBUG"
//