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-rw-r--r--kernel/sched/core.c12
-rw-r--r--kernel/sched/fair.c13
-rw-r--r--kernel/sched/rt.c10
-rw-r--r--kernel/sched/sched.h5
4 files changed, 34 insertions, 6 deletions
diff --git a/kernel/sched/core.c b/kernel/sched/core.c
index a8a73b8897b..cde573d3f12 100644
--- a/kernel/sched/core.c
+++ b/kernel/sched/core.c
@@ -2586,24 +2586,28 @@ static inline void schedule_debug(struct task_struct *prev)
static inline struct task_struct *
pick_next_task(struct rq *rq, struct task_struct *prev)
{
- const struct sched_class *class;
+ const struct sched_class *class = &fair_sched_class;
struct task_struct *p;
/*
* Optimization: we know that if all tasks are in
* the fair class we can call that function directly:
*/
- if (likely(prev->sched_class == &fair_sched_class &&
+ if (likely(prev->sched_class == class &&
rq->nr_running == rq->cfs.h_nr_running)) {
p = fair_sched_class.pick_next_task(rq, prev);
- if (likely(p))
+ if (likely(p && p != RETRY_TASK))
return p;
}
+again:
for_each_class(class) {
p = class->pick_next_task(rq, prev);
- if (p)
+ if (p) {
+ if (unlikely(p == RETRY_TASK))
+ goto again;
return p;
+ }
}
BUG(); /* the idle class will always have a runnable task */
diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index be4f7d9eaf0..16042b58a32 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -4686,6 +4686,7 @@ pick_next_task_fair(struct rq *rq, struct task_struct *prev)
struct cfs_rq *cfs_rq = &rq->cfs;
struct sched_entity *se;
struct task_struct *p;
+ int new_tasks;
again:
#ifdef CONFIG_FAIR_GROUP_SCHED
@@ -4784,7 +4785,17 @@ simple:
return p;
idle:
- if (idle_balance(rq)) /* drops rq->lock */
+ /*
+ * Because idle_balance() releases (and re-acquires) rq->lock, it is
+ * possible for any higher priority task to appear. In that case we
+ * must re-start the pick_next_entity() loop.
+ */
+ new_tasks = idle_balance(rq);
+
+ if (rq->nr_running != rq->cfs.h_nr_running)
+ return RETRY_TASK;
+
+ if (new_tasks)
goto again;
return NULL;
diff --git a/kernel/sched/rt.c b/kernel/sched/rt.c
index 4d4b386598a..398b3f99082 100644
--- a/kernel/sched/rt.c
+++ b/kernel/sched/rt.c
@@ -1360,8 +1360,16 @@ pick_next_task_rt(struct rq *rq, struct task_struct *prev)
struct task_struct *p;
struct rt_rq *rt_rq = &rq->rt;
- if (need_pull_rt_task(rq, prev))
+ if (need_pull_rt_task(rq, prev)) {
pull_rt_task(rq);
+ /*
+ * pull_rt_task() can drop (and re-acquire) rq->lock; this
+ * means a dl task can slip in, in which case we need to
+ * re-start task selection.
+ */
+ if (unlikely(rq->dl.dl_nr_running))
+ return RETRY_TASK;
+ }
if (!rt_rq->rt_nr_running)
return NULL;
diff --git a/kernel/sched/sched.h b/kernel/sched/sched.h
index 046084ebb1f..1929deb3f29 100644
--- a/kernel/sched/sched.h
+++ b/kernel/sched/sched.h
@@ -1091,6 +1091,8 @@ static const u32 prio_to_wmult[40] = {
#define DEQUEUE_SLEEP 1
+#define RETRY_TASK ((void *)-1UL)
+
struct sched_class {
const struct sched_class *next;
@@ -1105,6 +1107,9 @@ struct sched_class {
* It is the responsibility of the pick_next_task() method that will
* return the next task to call put_prev_task() on the @prev task or
* something equivalent.
+ *
+ * May return RETRY_TASK when it finds a higher prio class has runnable
+ * tasks.
*/
struct task_struct * (*pick_next_task) (struct rq *rq,
struct task_struct *prev);