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-rw-r--r--Documentation/arm/Booting2
-rw-r--r--Documentation/arm/README2
-rw-r--r--Documentation/arm/Setup2
3 files changed, 3 insertions, 3 deletions
diff --git a/Documentation/arm/Booting b/Documentation/arm/Booting
index fad566bb02f..76850295af8 100644
--- a/Documentation/arm/Booting
+++ b/Documentation/arm/Booting
@@ -118,7 +118,7 @@ to store page tables. The recommended placement is 32KiB into RAM.
In either case, the following conditions must be met:
-- Quiesce all DMA capable devicess so that memory does not get
+- Quiesce all DMA capable devices so that memory does not get
corrupted by bogus network packets or disk data. This will save
you many hours of debug.
diff --git a/Documentation/arm/README b/Documentation/arm/README
index 5ed6f3530b8..9b9c8226fdc 100644
--- a/Documentation/arm/README
+++ b/Documentation/arm/README
@@ -89,7 +89,7 @@ Modules
Although modularisation is supported (and required for the FP emulator),
each module on an ARM2/ARM250/ARM3 machine when is loaded will take
memory up to the next 32k boundary due to the size of the pages.
- Therefore, modularisation on these machines really worth it?
+ Therefore, is modularisation on these machines really worth it?
However, ARM6 and up machines allow modules to take multiples of 4k, and
as such Acorn RiscPCs and other architectures using these processors can
diff --git a/Documentation/arm/Setup b/Documentation/arm/Setup
index 0abd0720d7e..0cb1e64bde8 100644
--- a/Documentation/arm/Setup
+++ b/Documentation/arm/Setup
@@ -58,7 +58,7 @@ below:
video_y
This describes the character position of cursor on VGA console, and
- is otherwise unused. (should not used for other console types, and
+ is otherwise unused. (should not be used for other console types, and
should not be used for other purposes).
memc_control_reg