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-rw-r--r--Documentation/input/atarikbd.txt2
-rw-r--r--Documentation/input/gameport-programming.txt4
-rw-r--r--Documentation/input/input.txt2
3 files changed, 4 insertions, 4 deletions
diff --git a/Documentation/input/atarikbd.txt b/Documentation/input/atarikbd.txt
index 3feb9f2f368..7171fbf86fa 100644
--- a/Documentation/input/atarikbd.txt
+++ b/Documentation/input/atarikbd.txt
@@ -406,7 +406,7 @@ INTERROGATION MODE.
9.18 SET JOYSTICK MONITORING
0x17
- rate ; time between samples in hundreths of a second
+ rate ; time between samples in hundredths of a second
Returns: (in packets of two as long as in mode)
%000000xy ; where y is JOYSTICK1 Fire button
; and x is JOYSTICK0 Fire button
diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt
index 1ba3d322e0a..14e0a8b7022 100644
--- a/Documentation/input/gameport-programming.txt
+++ b/Documentation/input/gameport-programming.txt
@@ -18,8 +18,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The
gameport generic code will take care of the rest.
If your hardware supports more than one io address, and your driver can
-choose which one program the hardware to, starting from the more exotic
-addresses is preferred, because the likelyhood of clashing with the standard
+choose which one to program the hardware to, starting from the more exotic
+addresses is preferred, because the likelihood of clashing with the standard
0x201 address is smaller.
Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
diff --git a/Documentation/input/input.txt b/Documentation/input/input.txt
index a8aa848f865..fabb8235c27 100644
--- a/Documentation/input/input.txt
+++ b/Documentation/input/input.txt
@@ -279,7 +279,7 @@ struct input_event {
};
'time' is the timestamp, it returns the time at which the event happened.
-Type is for example EV_REL for relative momement, REL_KEY for a keypress or
+Type is for example EV_REL for relative moment, REL_KEY for a keypress or
release. More types are defined in include/linux/input.h.
'code' is event code, for example REL_X or KEY_BACKSPACE, again a complete