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+PVR350 Video decoder registers 0x02002800 -> 0x02002B00
+=======================================================
+
+This list has been worked out through trial and error. There will be mistakes
+and omissions. Some registers have no obvious effect so it's hard to say what
+they do, while others interact with each other, or require a certain load
+sequence. Horizontal filter setup is one example, with six registers working
+in unison and requiring a certain load sequence to correctly configure. The
+indexed colour palette is much easier to set at just two registers, but again
+it requires a certain load sequence.
+
+Some registers are fussy about what they are set to. Load in a bad value & the
+decoder will fail. A firmware reload will often recover, but sometimes a reset
+is required. For registers containing size information, setting them to 0 is
+generally a bad idea. For other control registers i.e. 2878, you'll only find
+out what values are bad when it hangs.
+
+--------------------------------------------------------------------------------
+2800
+ bit 0
+ Decoder enable
+ 0 = disable
+ 1 = enable
+--------------------------------------------------------------------------------
+2804
+ bits 0:31
+ Decoder horizontal Y alias register 1
+---------------
+2808
+ bits 0:31
+ Decoder horizontal Y alias register 2
+---------------
+280C
+ bits 0:31
+ Decoder horizontal Y alias register 3
+---------------
+2810
+ bits 0:31
+ Decoder horizontal Y alias register 4
+---------------
+2814
+ bits 0:31
+ Decoder horizontal Y alias register 5
+---------------
+2818
+ bits 0:31
+ Decoder horizontal Y alias trigger
+
+ These six registers control the horizontal aliasing filter for the Y plane.
+ The first five registers must all be loaded before accessing the trigger
+ (2818), as this register actually clocks the data through for the first
+ five.
+
+ To correctly program set the filter, this whole procedure must be done 16
+ times. The actual register contents are copied from a lookup-table in the
+ firmware which contains 4 different filter settings.
+
+--------------------------------------------------------------------------------
+281C
+ bits 0:31
+ Decoder horizontal UV alias register 1
+---------------
+2820
+ bits 0:31
+ Decoder horizontal UV alias register 2
+---------------
+2824
+ bits 0:31
+ Decoder horizontal UV alias register 3
+---------------
+2828
+ bits 0:31
+ Decoder horizontal UV alias register 4
+---------------
+282C
+ bits 0:31
+ Decoder horizontal UV alias register 5
+---------------
+2830
+ bits 0:31
+ Decoder horizontal UV alias trigger
+
+ These six registers control the horizontal aliasing for the UV plane.
+ Operation is the same as the Y filter, with 2830 being the trigger
+ register.
+
+--------------------------------------------------------------------------------
+2834
+ bits 0:15
+ Decoder Y source width in pixels
+
+ bits 16:31
+ Decoder Y destination width in pixels
+---------------
+2838
+ bits 0:15
+ Decoder UV source width in pixels
+
+ bits 16:31
+ Decoder UV destination width in pixels
+
+ NOTE: For both registers, the resulting image must be fully visible on
+ screen. If the image exceeds the right edge both the source and destination
+ size must be adjusted to reflect the visible portion. For the source width,
+ you must take into account the scaling when calculating the new value.
+--------------------------------------------------------------------------------
+
+283C
+ bits 0:31
+ Decoder Y horizontal scaling
+ Normally = Reg 2854 >> 2
+---------------
+2840
+ bits 0:31
+ Decoder ?? unknown - horizontal scaling
+ Usually 0x00080514
+---------------
+2844
+ bits 0:31
+ Decoder UV horizontal scaling
+ Normally = Reg 2854 >> 2
+---------------
+2848
+ bits 0:31
+ Decoder ?? unknown - horizontal scaling
+ Usually 0x00100514
+---------------
+284C
+ bits 0:31
+ Decoder ?? unknown - Y plane
+ Usually 0x00200020
+---------------
+2850
+ bits 0:31
+ Decoder ?? unknown - UV plane
+ Usually 0x00200020
+---------------
+2854
+ bits 0:31
+ Decoder 'master' value for horizontal scaling
+---------------
+2858
+ bits 0:31
+ Decoder ?? unknown
+ Usually 0
+---------------
+285C
+ bits 0:31
+ Decoder ?? unknown
+ Normally = Reg 2854 >> 1
+---------------
+2860
+ bits 0:31
+ Decoder ?? unknown
+ Usually 0
+---------------
+2864
+ bits 0:31
+ Decoder ?? unknown
+ Normally = Reg 2854 >> 1
+---------------
+2868
+ bits 0:31
+ Decoder ?? unknown
+ Usually 0
+
+ Most of these registers either control horizontal scaling, or appear linked
+ to it in some way. Register 2854 contains the 'master' value & the other
+ registers can be calculated from that one. You must also remember to
+ correctly set the divider in Reg 2874.
+
+ To enlarge:
+ Reg 2854 = (source_width * 0x00200000) / destination_width
+ Reg 2874 = No divide
+
+ To reduce from full size down to half size:
+ Reg 2854 = (source_width/2 * 0x00200000) / destination width
+ Reg 2874 = Divide by 2
+
+ To reduce from half size down to quarter size:
+ Reg 2854 = (source_width/4 * 0x00200000) / destination width
+ Reg 2874 = Divide by 4
+
+ The result is always rounded up.
+
+--------------------------------------------------------------------------------
+286C
+ bits 0:15
+ Decoder horizontal Y buffer offset
+
+ bits 15:31
+ Decoder horizontal UV buffer offset
+
+ Offset into the video image buffer. If the offset is gradually incremented,
+ the on screen image will move left & wrap around higher up on the right.
+
+--------------------------------------------------------------------------------
+2870
+ bits 0:15
+ Decoder horizontal Y output offset
+
+ bits 16:31
+ Decoder horizontal UV output offset
+
+ Offsets the actual video output. Controls output alignment of the Y & UV
+ planes. The higher the value, the greater the shift to the left. Use
+ reg 2890 to move the image right.
+
+--------------------------------------------------------------------------------
+2874
+ bits 0:1
+ Decoder horizontal Y output size divider
+ 00 = No divide
+ 01 = Divide by 2
+ 10 = Divide by 3
+
+ bits 4:5
+ Decoder horizontal UV output size divider
+ 00 = No divide
+ 01 = Divide by 2
+ 10 = Divide by 3
+
+ bit 8
+ Decoder ?? unknown
+ 0 = Normal
+ 1 = Affects video output levels
+
+ bit 16
+ Decoder ?? unknown
+ 0 = Normal
+ 1 = Disable horizontal filter
+
+--------------------------------------------------------------------------------
+2878
+ bit 0
+ ?? unknown
+
+ bit 1
+ osd on/off
+ 0 = osd off
+ 1 = osd on
+
+ bit 2
+ Decoder + osd video timing
+ 0 = NTSC
+ 1 = PAL
+
+ bits 3:4
+ ?? unknown
+
+ bit 5
+ Decoder + osd
+ Swaps upper & lower fields
+
+--------------------------------------------------------------------------------
+287C
+ bits 0:10
+ Decoder & osd ?? unknown
+ Moves entire screen horizontally. Starts at 0x005 with the screen
+ shifted heavily to the right. Incrementing in steps of 0x004 will
+ gradually shift the screen to the left.
+
+ bits 11:31
+ ?? unknown
+
+ Normally contents are 0x00101111 (NTSC) or 0x1010111d (PAL)
+
+--------------------------------------------------------------------------------
+2880 -------- ?? unknown
+2884 -------- ?? unknown
+--------------------------------------------------------------------------------
+2888
+ bit 0
+ Decoder + osd ?? unknown
+ 0 = Normal
+ 1 = Misaligned fields (Correctable through 289C & 28A4)
+
+ bit 4
+ ?? unknown
+
+ bit 8
+ ?? unknown
+
+ Warning: Bad values will require a firmware reload to recover.
+ Known to be bad are 0x000,0x011,0x100,0x111
+--------------------------------------------------------------------------------
+288C
+ bits 0:15
+ osd ?? unknown
+ Appears to affect the osd position stability. The higher the value the
+ more unstable it becomes. Decoder output remains stable.
+
+ bits 16:31
+ osd ?? unknown
+ Same as bits 0:15
+
+--------------------------------------------------------------------------------
+2890
+ bits 0:11
+ Decoder output horizontal offset.
+
+ Horizontal offset moves the video image right. A small left shift is
+ possible, but it's better to use reg 2870 for that due to its greater
+ range.
+
+ NOTE: Video corruption will occur if video window is shifted off the right
+ edge. To avoid this read the notes for 2834 & 2838.
+--------------------------------------------------------------------------------
+2894
+ bits 0:23
+ Decoder output video surround colour.
+
+ Contains the colour (in yuv) used to fill the screen when the video is
+ running in a window.
+--------------------------------------------------------------------------------
+2898
+ bits 0:23
+ Decoder video window colour
+ Contains the colour (in yuv) used to fill the video window when the
+ video is turned off.
+
+ bit 24
+ Decoder video output
+ 0 = Video on
+ 1 = Video off
+
+ bit 28
+ Decoder plane order
+ 0 = Y,UV
+ 1 = UV,Y
+
+ bit 29
+ Decoder second plane byte order
+ 0 = Normal (UV)
+ 1 = Swapped (VU)
+
+ In normal usage, the first plane is Y & the second plane is UV. Though the
+ order of the planes can be swapped, only the byte order of the second plane
+ can be swapped. This isn't much use for the Y plane, but can be useful for
+ the UV plane.
+
+--------------------------------------------------------------------------------
+289C
+ bits 0:15
+ Decoder vertical field offset 1
+
+ bits 16:31
+ Decoder vertical field offset 2
+
+ Controls field output vertical alignment. The higher the number, the lower
+ the image on screen. Known starting values are 0x011E0017 (NTSC) &
+ 0x01500017 (PAL)
+--------------------------------------------------------------------------------
+28A0
+ bits 0:15
+ Decoder & osd width in pixels
+
+ bits 16:31
+ Decoder & osd height in pixels
+
+ All output from the decoder & osd are disabled beyond this area. Decoder
+ output will simply go black outside of this region. If the osd tries to
+ exceed this area it will become corrupt.
+--------------------------------------------------------------------------------
+28A4
+ bits 0:11
+ osd left shift.
+
+ Has a range of 0x770->0x7FF. With the exception of 0, any value outside of
+ this range corrupts the osd.
+--------------------------------------------------------------------------------
+28A8
+ bits 0:15
+ osd vertical field offset 1
+
+ bits 16:31
+ osd vertical field offset 2
+
+ Controls field output vertical alignment. The higher the number, the lower
+ the image on screen. Known starting values are 0x011E0017 (NTSC) &
+ 0x01500017 (PAL)
+--------------------------------------------------------------------------------
+28AC -------- ?? unknown
+ |
+ V
+28BC -------- ?? unknown
+--------------------------------------------------------------------------------
+28C0
+ bit 0
+ Current output field
+ 0 = first field
+ 1 = second field
+
+ bits 16:31
+ Current scanline
+ The scanline counts from the top line of the first field
+ through to the last line of the second field.
+--------------------------------------------------------------------------------
+28C4 -------- ?? unknown
+ |
+ V
+28F8 -------- ?? unknown
+--------------------------------------------------------------------------------
+28FC
+ bit 0
+ ?? unknown
+ 0 = Normal
+ 1 = Breaks decoder & osd output
+--------------------------------------------------------------------------------
+2900
+ bits 0:31
+ Decoder vertical Y alias register 1
+---------------
+2904
+ bits 0:31
+ Decoder vertical Y alias register 2
+---------------
+2908
+ bits 0:31
+ Decoder vertical Y alias trigger
+
+ These three registers control the vertical aliasing filter for the Y plane.
+ Operation is similar to the horizontal Y filter (2804). The only real
+ difference is that there are only two registers to set before accessing
+ the trigger register (2908). As for the horizontal filter, the values are
+ taken from a lookup table in the firmware, and the procedure must be
+ repeated 16 times to fully program the filter.
+--------------------------------------------------------------------------------
+290C
+ bits 0:31
+ Decoder vertical UV alias register 1
+---------------
+2910
+ bits 0:31
+ Decoder vertical UV alias register 2
+---------------
+2914
+ bits 0:31
+ Decoder vertical UV alias trigger
+
+ These three registers control the vertical aliasing filter for the UV
+ plane. Operation is the same as the Y filter, with 2914 being the trigger.
+--------------------------------------------------------------------------------
+2918
+ bits 0:15
+ Decoder Y source height in pixels
+
+ bits 16:31
+ Decoder Y destination height in pixels
+---------------
+291C
+ bits 0:15
+ Decoder UV source height in pixels divided by 2
+
+ bits 16:31
+ Decoder UV destination height in pixels
+
+ NOTE: For both registers, the resulting image must be fully visible on
+ screen. If the image exceeds the bottom edge both the source and
+ destination size must be adjusted to reflect the visible portion. For the
+ source height, you must take into account the scaling when calculating the
+ new value.
+--------------------------------------------------------------------------------
+2920
+ bits 0:31
+ Decoder Y vertical scaling
+ Normally = Reg 2930 >> 2
+---------------
+2924
+ bits 0:31
+ Decoder Y vertical scaling
+ Normally = Reg 2920 + 0x514
+---------------
+2928
+ bits 0:31
+ Decoder UV vertical scaling
+ When enlarging = Reg 2930 >> 2
+ When reducing = Reg 2930 >> 3
+---------------
+292C
+ bits 0:31
+ Decoder UV vertical scaling
+ Normally = Reg 2928 + 0x514
+---------------
+2930
+ bits 0:31
+ Decoder 'master' value for vertical scaling
+---------------
+2934
+ bits 0:31
+ Decoder ?? unknown - Y vertical scaling
+---------------
+2938
+ bits 0:31
+ Decoder Y vertical scaling
+ Normally = Reg 2930
+---------------
+293C
+ bits 0:31
+ Decoder ?? unknown - Y vertical scaling
+---------------
+2940
+ bits 0:31
+ Decoder UV vertical scaling
+ When enlarging = Reg 2930 >> 1
+ When reducing = Reg 2930
+---------------
+2944
+ bits 0:31
+ Decoder ?? unknown - UV vertical scaling
+---------------
+2948
+ bits 0:31
+ Decoder UV vertical scaling
+ Normally = Reg 2940
+---------------
+294C
+ bits 0:31
+ Decoder ?? unknown - UV vertical scaling
+
+ Most of these registers either control vertical scaling, or appear linked
+ to it in some way. Register 2930 contains the 'master' value & all other
+ registers can be calculated from that one. You must also remember to
+ correctly set the divider in Reg 296C
+
+ To enlarge:
+ Reg 2930 = (source_height * 0x00200000) / destination_height
+ Reg 296C = No divide
+
+ To reduce from full size down to half size:
+ Reg 2930 = (source_height/2 * 0x00200000) / destination height
+ Reg 296C = Divide by 2
+
+ To reduce from half down to quarter.
+ Reg 2930 = (source_height/4 * 0x00200000) / destination height
+ Reg 296C = Divide by 4
+
+--------------------------------------------------------------------------------
+2950
+ bits 0:15
+ Decoder Y line index into display buffer, first field
+
+ bits 16:31
+ Decoder Y vertical line skip, first field
+--------------------------------------------------------------------------------
+2954
+ bits 0:15
+ Decoder Y line index into display buffer, second field
+
+ bits 16:31
+ Decoder Y vertical line skip, second field
+--------------------------------------------------------------------------------
+2958
+ bits 0:15
+ Decoder UV line index into display buffer, first field
+
+ bits 16:31
+ Decoder UV vertical line skip, first field
+--------------------------------------------------------------------------------
+295C
+ bits 0:15
+ Decoder UV line index into display buffer, second field
+
+ bits 16:31
+ Decoder UV vertical line skip, second field
+--------------------------------------------------------------------------------
+2960
+ bits 0:15
+ Decoder destination height minus 1
+
+ bits 16:31
+ Decoder destination height divided by 2
+--------------------------------------------------------------------------------
+2964
+ bits 0:15
+ Decoder Y vertical offset, second field
+
+ bits 16:31
+ Decoder Y vertical offset, first field
+
+ These two registers shift the Y plane up. The higher the number, the
+ greater the shift.
+--------------------------------------------------------------------------------
+2968
+ bits 0:15
+ Decoder UV vertical offset, second field
+
+ bits 16:31
+ Decoder UV vertical offset, first field
+
+ These two registers shift the UV plane up. The higher the number, the
+ greater the shift.
+--------------------------------------------------------------------------------
+296C
+ bits 0:1
+ Decoder vertical Y output size divider
+ 00 = No divide
+ 01 = Divide by 2
+ 10 = Divide by 4
+
+ bits 8:9
+ Decoder vertical UV output size divider
+ 00 = No divide
+ 01 = Divide by 2
+ 10 = Divide by 4
+--------------------------------------------------------------------------------
+2970
+ bit 0
+ Decoder ?? unknown
+ 0 = Normal
+ 1 = Affect video output levels
+
+ bit 16
+ Decoder ?? unknown
+ 0 = Normal
+ 1 = Disable vertical filter
+
+--------------------------------------------------------------------------------
+2974 -------- ?? unknown
+ |
+ V
+29EF -------- ?? unknown
+--------------------------------------------------------------------------------
+2A00
+ bits 0:2
+ osd colour mode
+ 001 = 16 bit (565)
+ 010 = 15 bit (555)
+ 011 = 12 bit (444)
+ 100 = 32 bit (8888)
+ 101 = 8 bit indexed
+
+ bits 4:5
+ osd display bpp
+ 01 = 8 bit
+ 10 = 16 bit
+ 11 = 32 bit
+
+ bit 8
+ osd global alpha
+ 0 = Off
+ 1 = On
+
+ bit 9
+ osd local alpha
+ 0 = Off
+ 1 = On
+
+ bit 10
+ osd colour key
+ 0 = Off
+ 1 = On
+
+ bit 11
+ osd ?? unknown
+ Must be 1
+
+ bit 13
+ osd colour space
+ 0 = ARGB
+ 1 = AYVU
+
+ bits 16:31
+ osd ?? unknown
+ Must be 0x001B (some kind of buffer pointer ?)
+
+ When the bits-per-pixel is set to 8, the colour mode is ignored and
+ assumed to be 8 bit indexed. For 16 & 32 bits-per-pixel the colour depth
+ is honoured, and when using a colour depth that requires fewer bytes than
+ allocated the extra bytes are used as padding. So for a 32 bpp with 8 bit
+ index colour, there are 3 padding bytes per pixel. It's also possible to
+ select 16bpp with a 32 bit colour mode. This results in the pixel width
+ being doubled, but the color key will not work as expected in this mode.
+
+ Colour key is as it suggests. You designate a colour which will become
+ completely transparent. When using 565, 555 or 444 colour modes, the
+ colour key is always 16 bits wide. The colour to key on is set in Reg 2A18.
+
+ Local alpha is a per-pixel 256 step transparency, with 0 being transparent
+ and 255 being solid. This is only available in 32 bit & 8 bit indexed
+ colour modes.
+
+ Global alpha is a 256 step transparency that applies to the entire osd,
+ with 0 being transparent & 255 being solid.
+
+ It's possible to combine colour key, local alpha & global alpha.
+--------------------------------------------------------------------------------
+2A04
+ bits 0:15
+ osd x coord for left edge
+
+ bits 16:31
+ osd y coord for top edge
+---------------
+2A08
+ bits 0:15
+ osd x coord for right edge
+
+ bits 16:31
+ osd y coord for bottom edge
+
+ For both registers, (0,0) = top left corner of the display area. These
+ registers do not control the osd size, only where it's positioned & how
+ much is visible. The visible osd area cannot exceed the right edge of the
+ display, otherwise the osd will become corrupt. See reg 2A10 for
+ setting osd width.
+--------------------------------------------------------------------------------
+2A0C
+ bits 0:31
+ osd buffer index
+
+ An index into the osd buffer. Slowly incrementing this moves the osd left,
+ wrapping around onto the right edge
+--------------------------------------------------------------------------------
+2A10
+ bits 0:11
+ osd buffer 32 bit word width
+
+ Contains the width of the osd measured in 32 bit words. This means that all
+ colour modes are restricted to a byte width which is divisible by 4.
+--------------------------------------------------------------------------------
+2A14
+ bits 0:15
+ osd height in pixels
+
+ bits 16:32
+ osd line index into buffer
+ osd will start displaying from this line.
+--------------------------------------------------------------------------------
+2A18
+ bits 0:31
+ osd colour key
+
+ Contains the colour value which will be transparent.
+--------------------------------------------------------------------------------
+2A1C
+ bits 0:7
+ osd global alpha
+
+ Contains the global alpha value (equiv ivtvfbctl --alpha XX)
+--------------------------------------------------------------------------------
+2A20 -------- ?? unknown
+ |
+ V
+2A2C -------- ?? unknown
+--------------------------------------------------------------------------------
+2A30
+ bits 0:7
+ osd colour to change in indexed palette
+---------------
+2A34
+ bits 0:31
+ osd colour for indexed palette
+
+ To set the new palette, first load the index of the colour to change into
+ 2A30, then load the new colour into 2A34. The full palette is 256 colours,
+ so the index range is 0x00-0xFF
+--------------------------------------------------------------------------------
+2A38 -------- ?? unknown
+2A3C -------- ?? unknown
+--------------------------------------------------------------------------------
+2A40
+ bits 0:31
+ osd ?? unknown
+
+ Affects overall brightness, wrapping around to black
+--------------------------------------------------------------------------------
+2A44
+ bits 0:31
+ osd ?? unknown
+
+ Green tint
+--------------------------------------------------------------------------------
+2A48
+ bits 0:31
+ osd ?? unknown
+
+ Red tint
+--------------------------------------------------------------------------------
+2A4C
+ bits 0:31
+ osd ?? unknown
+
+ Affects overall brightness, wrapping around to black
+--------------------------------------------------------------------------------
+2A50
+ bits 0:31
+ osd ?? unknown
+
+ Colour shift
+--------------------------------------------------------------------------------
+2A54
+ bits 0:31
+ osd ?? unknown
+
+ Colour shift
+--------------------------------------------------------------------------------
+2A58 -------- ?? unknown
+ |
+ V
+2AFC -------- ?? unknown
+--------------------------------------------------------------------------------
+2B00
+ bit 0
+ osd filter control
+ 0 = filter off
+ 1 = filter on
+
+ bits 1:4
+ osd ?? unknown
+
+--------------------------------------------------------------------------------
+
+v0.3 - 2 February 2007 - Ian Armstrong (ian@iarmst.demon.co.uk)
+