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path: root/drivers/input/gameport/gameport.c
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Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r--drivers/input/gameport/gameport.c98
1 files changed, 40 insertions, 58 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ac11be08585..7e18bcf05a6 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -11,6 +11,8 @@
* the Free Software Foundation.
*/
+#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+
#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
@@ -190,9 +192,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive
error = device_bind_driver(&gameport->dev);
if (error) {
- printk(KERN_WARNING
- "gameport: device_bind_driver() failed "
- "for %s (%s) and %s, error: %d\n",
+ dev_warn(&gameport->dev,
+ "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
gameport->phys, gameport->name,
drv->description, error);
drv->disconnect(gameport);
@@ -209,9 +210,9 @@ static void gameport_find_driver(struct gameport *gameport)
error = device_attach(&gameport->dev);
if (error < 0)
- printk(KERN_WARNING
- "gameport: device_attach() failed for %s (%s), error: %d\n",
- gameport->phys, gameport->name, error);
+ dev_warn(&gameport->dev,
+ "device_attach() failed for %s (%s), error: %d\n",
+ gameport->phys, gameport->name, error);
}
@@ -262,17 +263,14 @@ static int gameport_queue_event(void *object, struct module *owner,
event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
if (!event) {
- printk(KERN_ERR
- "gameport: Not enough memory to queue event %d\n",
- event_type);
+ pr_err("Not enough memory to queue event %d\n", event_type);
retval = -ENOMEM;
goto out;
}
if (!try_module_get(owner)) {
- printk(KERN_WARNING
- "gameport: Can't get module reference, dropping event %d\n",
- event_type);
+ pr_warning("Can't get module reference, dropping event %d\n",
+ event_type);
kfree(event);
retval = -EINVAL;
goto out;
@@ -298,14 +296,12 @@ static void gameport_free_event(struct gameport_event *event)
static void gameport_remove_duplicate_events(struct gameport_event *event)
{
- struct list_head *node, *next;
- struct gameport_event *e;
+ struct gameport_event *e, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- e = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(e, next, &gameport_event_list, node) {
if (event->object == e->object) {
/*
* If this event is of different type we should not
@@ -315,7 +311,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
if (event->type != e->type)
break;
- list_del_init(node);
+ list_del_init(&e->node);
gameport_free_event(e);
}
}
@@ -325,23 +321,18 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
static struct gameport_event *gameport_get_event(void)
{
- struct gameport_event *event;
- struct list_head *node;
+ struct gameport_event *event = NULL;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- if (list_empty(&gameport_event_list)) {
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return NULL;
+ if (!list_empty(&gameport_event_list)) {
+ event = list_first_entry(&gameport_event_list,
+ struct gameport_event, node);
+ list_del_init(&event->node);
}
- node = gameport_event_list.next;
- event = list_entry(node, struct gameport_event, node);
- list_del_init(node);
-
spin_unlock_irqrestore(&gameport_event_lock, flags);
-
return event;
}
@@ -360,16 +351,14 @@ static void gameport_handle_event(void)
if ((event = gameport_get_event())) {
switch (event->type) {
- case GAMEPORT_REGISTER_PORT:
- gameport_add_port(event->object);
- break;
- case GAMEPORT_ATTACH_DRIVER:
- gameport_attach_driver(event->object);
- break;
+ case GAMEPORT_REGISTER_PORT:
+ gameport_add_port(event->object);
+ break;
- default:
- break;
+ case GAMEPORT_ATTACH_DRIVER:
+ gameport_attach_driver(event->object);
+ break;
}
gameport_remove_duplicate_events(event);
@@ -385,16 +374,14 @@ static void gameport_handle_event(void)
*/
static void gameport_remove_pending_events(void *object)
{
- struct list_head *node, *next;
- struct gameport_event *event;
+ struct gameport_event *event, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- event = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(event, next, &gameport_event_list, node) {
if (event->object == object) {
- list_del_init(node);
+ list_del_init(&event->node);
gameport_free_event(event);
}
}
@@ -441,7 +428,6 @@ static int gameport_thread(void *nothing)
kthread_should_stop() || !list_empty(&gameport_event_list));
} while (!kthread_should_stop());
- printk(KERN_DEBUG "gameport: kgameportd exiting\n");
return 0;
}
@@ -453,6 +439,7 @@ static int gameport_thread(void *nothing)
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
+
return sprintf(buf, "%s\n", gameport->name);
}
@@ -521,7 +508,8 @@ static void gameport_init_port(struct gameport *gameport)
mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
- dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
+ dev_set_name(&gameport->dev, "gameport%lu",
+ (unsigned long)atomic_inc_return(&gameport_no) - 1);
gameport->dev.bus = &gameport_bus;
gameport->dev.release = gameport_release_port;
if (gameport->parent)
@@ -550,19 +538,17 @@ static void gameport_add_port(struct gameport *gameport)
list_add_tail(&gameport->node, &gameport_list);
if (gameport->io)
- printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
- gameport->name, gameport->phys, gameport->io, gameport->speed);
+ dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
+ gameport->name, gameport->phys, gameport->io, gameport->speed);
else
- printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
+ dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
gameport->name, gameport->phys, gameport->speed);
error = device_add(&gameport->dev);
if (error)
- printk(KERN_ERR
- "gameport: device_add() failed for %s (%s), error: %d\n",
+ dev_err(&gameport->dev,
+ "device_add() failed for %s (%s), error: %d\n",
gameport->phys, gameport->name, error);
- else
- gameport->registered = 1;
}
/*
@@ -584,10 +570,8 @@ static void gameport_destroy_port(struct gameport *gameport)
gameport->parent = NULL;
}
- if (gameport->registered) {
+ if (device_is_registered(&gameport->dev))
device_del(&gameport->dev);
- gameport->registered = 0;
- }
list_del_init(&gameport->node);
@@ -705,8 +689,7 @@ static void gameport_attach_driver(struct gameport_driver *drv)
error = driver_attach(&drv->driver);
if (error)
- printk(KERN_ERR
- "gameport: driver_attach() failed for %s, error: %d\n",
+ pr_err("driver_attach() failed for %s, error: %d\n",
drv->driver.name, error);
}
@@ -727,8 +710,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
error = driver_register(&drv->driver);
if (error) {
- printk(KERN_ERR
- "gameport: driver_register() failed for %s, error: %d\n",
+ pr_err("driver_register() failed for %s, error: %d\n",
drv->driver.name, error);
return error;
}
@@ -828,7 +810,7 @@ static int __init gameport_init(void)
error = bus_register(&gameport_bus);
if (error) {
- printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
+ pr_err("failed to register gameport bus, error: %d\n", error);
return error;
}
@@ -836,7 +818,7 @@ static int __init gameport_init(void)
if (IS_ERR(gameport_task)) {
bus_unregister(&gameport_bus);
error = PTR_ERR(gameport_task);
- printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
+ pr_err("Failed to start kgameportd, error: %d\n", error);
return error;
}