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path: root/drivers/input/gameport/gameport.c
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Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r--drivers/input/gameport/gameport.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ab09cf4093e..caac6d63d46 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -21,6 +21,7 @@
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/kthread.h>
+#include <linux/sched.h> /* HZ */
/*#include <asm/io.h>*/
@@ -338,14 +339,20 @@ static struct gameport_event *gameport_get_event(void)
return event;
}
-static void gameport_handle_events(void)
+static void gameport_handle_event(void)
{
struct gameport_event *event;
struct gameport_driver *gameport_drv;
down(&gameport_sem);
- while ((event = gameport_get_event())) {
+ /*
+ * Note that we handle only one event here to give swsusp
+ * a chance to freeze kgameportd thread. Gameport events
+ * should be pretty rare so we are not concerned about
+ * taking performance hit.
+ */
+ if ((event = gameport_get_event())) {
switch (event->type) {
case GAMEPORT_REGISTER_PORT:
@@ -432,7 +439,7 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
static int gameport_thread(void *nothing)
{
do {
- gameport_handle_events();
+ gameport_handle_event();
wait_event_interruptible(gameport_wait,
kthread_should_stop() || !list_empty(&gameport_event_list));
try_to_freeze();