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-rw-r--r--drivers/input/gameport/Kconfig7
-rw-r--r--drivers/input/gameport/gameport.c12
2 files changed, 14 insertions, 5 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 7524bd7d8b8..d279454a5c9 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -52,5 +52,12 @@ config GAMEPORT_EMU10K1
config GAMEPORT_FM801
tristate "ForteMedia FM801 gameport support"
depends on PCI
+ help
+ Say Y here if you have ForteMedia FM801 PCI audio controller
+ (Abit AU10, Genius Sound Maker, HP Workstation zx2000,
+ and others), and want to use its gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called fm801-gp.
endif
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index caac6d63d46..b765a155c00 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -50,9 +50,7 @@ static DECLARE_MUTEX(gameport_sem);
static LIST_HEAD(gameport_list);
-static struct bus_type gameport_bus = {
- .name = "gameport",
-};
+static struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_destroy_port(struct gameport *gameport);
@@ -703,11 +701,15 @@ static int gameport_driver_remove(struct device *dev)
return 0;
}
+static struct bus_type gameport_bus = {
+ .name = "gameport",
+ .probe = gameport_driver_probe,
+ .remove = gameport_driver_remove,
+};
+
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
{
drv->driver.bus = &gameport_bus;
- drv->driver.probe = gameport_driver_probe;
- drv->driver.remove = gameport_driver_remove;
gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
}