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Diffstat (limited to 'drivers/lguest/hypercalls.c')
-rw-r--r--drivers/lguest/hypercalls.c48
1 files changed, 20 insertions, 28 deletions
diff --git a/drivers/lguest/hypercalls.c b/drivers/lguest/hypercalls.c
index 8bde20934f9..0175a9f0334 100644
--- a/drivers/lguest/hypercalls.c
+++ b/drivers/lguest/hypercalls.c
@@ -241,19 +241,6 @@ static void initialize(struct lguest *lg)
* is one other way we can do things for the Guest, as we see in
* emulate_insn(). */
-/*H:110 Tricky point: we mark the hypercall as "done" once we've done it.
- * Normally we don't need to do this: the Guest will run again and update the
- * trap number before we come back around the run_guest() loop to
- * do_hypercalls().
- *
- * However, if we are signalled or the Guest sends DMA to the Launcher, that
- * loop will exit without running the Guest. When it comes back it would try
- * to re-run the hypercall. */
-static void clear_hcall(struct lguest *lg)
-{
- lg->regs->trapnum = 255;
-}
-
/*H:100
* Hypercalls
*
@@ -262,16 +249,12 @@ static void clear_hcall(struct lguest *lg)
*/
void do_hypercalls(struct lguest *lg)
{
- /* Not initialized yet? */
+ /* Not initialized yet? This hypercall must do it. */
if (unlikely(!lg->lguest_data)) {
- /* Did the Guest make a hypercall? We might have come back for
- * some other reason (an interrupt, a different trap). */
- if (lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
- /* Set up the "struct lguest_data" */
- initialize(lg);
- /* The hypercall is done. */
- clear_hcall(lg);
- }
+ /* Set up the "struct lguest_data" */
+ initialize(lg);
+ /* Hcall is done. */
+ lg->hcall = NULL;
return;
}
@@ -281,12 +264,21 @@ void do_hypercalls(struct lguest *lg)
do_async_hcalls(lg);
/* If we stopped reading the hypercall ring because the Guest did a
- * SEND_DMA to the Launcher, we want to return now. Otherwise if the
- * Guest asked us to do a hypercall, we do it. */
- if (!lg->dma_is_pending && lg->regs->trapnum == LGUEST_TRAP_ENTRY) {
- do_hcall(lg, lg->regs);
- /* The hypercall is done. */
- clear_hcall(lg);
+ * SEND_DMA to the Launcher, we want to return now. Otherwise we do
+ * the hypercall. */
+ if (!lg->dma_is_pending) {
+ do_hcall(lg, lg->hcall);
+ /* Tricky point: we reset the hcall pointer to mark the
+ * hypercall as "done". We use the hcall pointer rather than
+ * the trap number to indicate a hypercall is pending.
+ * Normally it doesn't matter: the Guest will run again and
+ * update the trap number before we come back here.
+ *
+ * However, if we are signalled or the Guest sends DMA to the
+ * Launcher, the run_guest() loop will exit without running the
+ * Guest. When it comes back it would try to re-run the
+ * hypercall. */
+ lg->hcall = NULL;
}
}