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path: root/drivers/video/backlight/backlight.c
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Diffstat (limited to 'drivers/video/backlight/backlight.c')
-rw-r--r--drivers/video/backlight/backlight.c28
1 files changed, 21 insertions, 7 deletions
diff --git a/drivers/video/backlight/backlight.c b/drivers/video/backlight/backlight.c
index 5d05555fe84..27d3cf255e7 100644
--- a/drivers/video/backlight/backlight.c
+++ b/drivers/video/backlight/backlight.c
@@ -34,13 +34,15 @@ static const char *const backlight_types[] = {
defined(CONFIG_BACKLIGHT_CLASS_DEVICE_MODULE))
/* This callback gets called when something important happens inside a
* framebuffer driver. We're looking if that important event is blanking,
- * and if it is, we're switching backlight power as well ...
+ * and if it is and necessary, we're switching backlight power as well ...
*/
static int fb_notifier_callback(struct notifier_block *self,
unsigned long event, void *data)
{
struct backlight_device *bd;
struct fb_event *evdata = data;
+ int node = evdata->info->node;
+ int fb_blank = 0;
/* If we aren't interested in this event, skip it immediately ... */
if (event != FB_EVENT_BLANK && event != FB_EVENT_CONBLANK)
@@ -51,12 +53,24 @@ static int fb_notifier_callback(struct notifier_block *self,
if (bd->ops)
if (!bd->ops->check_fb ||
bd->ops->check_fb(bd, evdata->info)) {
- bd->props.fb_blank = *(int *)evdata->data;
- if (bd->props.fb_blank == FB_BLANK_UNBLANK)
- bd->props.state &= ~BL_CORE_FBBLANK;
- else
- bd->props.state |= BL_CORE_FBBLANK;
- backlight_update_status(bd);
+ fb_blank = *(int *)evdata->data;
+ if (fb_blank == FB_BLANK_UNBLANK &&
+ !bd->fb_bl_on[node]) {
+ bd->fb_bl_on[node] = true;
+ if (!bd->use_count++) {
+ bd->props.state &= ~BL_CORE_FBBLANK;
+ bd->props.fb_blank = FB_BLANK_UNBLANK;
+ backlight_update_status(bd);
+ }
+ } else if (fb_blank != FB_BLANK_UNBLANK &&
+ bd->fb_bl_on[node]) {
+ bd->fb_bl_on[node] = false;
+ if (!(--bd->use_count)) {
+ bd->props.state |= BL_CORE_FBBLANK;
+ bd->props.fb_blank = fb_blank;
+ backlight_update_status(bd);
+ }
+ }
}
mutex_unlock(&bd->ops_lock);
return 0;