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-rw-r--r--fs/ntfs/layout.h27
1 files changed, 17 insertions, 10 deletions
diff --git a/fs/ntfs/layout.h b/fs/ntfs/layout.h
index 5c248d404f0..71b25dab819 100644
--- a/fs/ntfs/layout.h
+++ b/fs/ntfs/layout.h
@@ -1021,10 +1021,17 @@ enum {
FILE_NAME_POSIX = 0x00,
/* This is the largest namespace. It is case sensitive and allows all
Unicode characters except for: '\0' and '/'. Beware that in
- WinNT/2k files which eg have the same name except for their case
- will not be distinguished by the standard utilities and thus a "del
- filename" will delete both "filename" and "fileName" without
- warning. */
+ WinNT/2k/2003 by default files which eg have the same name except
+ for their case will not be distinguished by the standard utilities
+ and thus a "del filename" will delete both "filename" and "fileName"
+ without warning. However if for example Services For Unix (SFU) are
+ installed and the case sensitive option was enabled at installation
+ time, then you can create/access/delete such files.
+ Note that even SFU places restrictions on the filenames beyond the
+ '\0' and '/' and in particular the following set of characters is
+ not allowed: '"', '/', '<', '>', '\'. All other characters,
+ including the ones no allowed in WIN32 namespace are allowed.
+ Tested with SFU 3.5 (this is now free) running on Windows XP. */
FILE_NAME_WIN32 = 0x01,
/* The standard WinNT/2k NTFS long filenames. Case insensitive. All
Unicode chars except: '\0', '"', '*', '/', ':', '<', '>', '?', '\',
@@ -2375,20 +2382,20 @@ typedef u8 EA_FLAGS;
/*
* Attribute: Extended attribute (EA) (0xe0).
*
- * NOTE: Always non-resident. (Is this true?)
+ * NOTE: Can be resident or non-resident.
*
* Like the attribute list and the index buffer list, the EA attribute value is
* a sequence of EA_ATTR variable length records.
- *
- * FIXME: It appears weird that the EA name is not unicode. Is it true?
*/
typedef struct {
le32 next_entry_offset; /* Offset to the next EA_ATTR. */
EA_FLAGS flags; /* Flags describing the EA. */
- u8 ea_name_length; /* Length of the name of the EA in bytes. */
+ u8 ea_name_length; /* Length of the name of the EA in bytes
+ excluding the '\0' byte terminator. */
le16 ea_value_length; /* Byte size of the EA's value. */
- u8 ea_name[0]; /* Name of the EA. */
- u8 ea_value[0]; /* The value of the EA. Immediately follows
+ u8 ea_name[0]; /* Name of the EA. Note this is ASCII, not
+ Unicode and it is zero terminated. */
+ u8 ea_value[0]; /* The value of the EA. Immediately follows
the name. */
} __attribute__ ((__packed__)) EA_ATTR;