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-rw-r--r--include/asm-mips/sn/launch.h107
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diff --git a/include/asm-mips/sn/launch.h b/include/asm-mips/sn/launch.h
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+++ b/include/asm-mips/sn/launch.h
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+/*
+ * This file is subject to the terms and conditions of the GNU General Public
+ * License. See the file "COPYING" in the main directory of this archive
+ * for more details.
+ *
+ * Copyright (C) 1992 - 1997, 2000 Silicon Graphics, Inc.
+ * Copyright (C) 2000 by Colin Ngam
+ */
+#ifndef _ASM_SN_LAUNCH_H
+#define _ASM_SN_LAUNCH_H
+
+#include <linux/config.h>
+#include <asm/sn/types.h>
+#include <asm/sn/addrs.h>
+
+/*
+ * The launch data structure resides at a fixed place in each node's memory
+ * and is used to communicate between the master processor and the slave
+ * processors.
+ *
+ * The master stores launch parameters in the launch structure
+ * corresponding to a target processor that is in a slave loop, then sends
+ * an interrupt to the slave processor. The slave calls the desired
+ * function, then returns to the slave loop. The master may poll or wait
+ * for the slaves to finish.
+ *
+ * There is an array of launch structures, one per CPU on the node. One
+ * interrupt level is used per local CPU.
+ */
+
+#define LAUNCH_MAGIC 0xaddbead2addbead3
+#ifdef CONFIG_SGI_IP27
+#define LAUNCH_SIZEOF 0x100
+#define LAUNCH_PADSZ 0xa0
+#endif
+
+#define LAUNCH_OFF_MAGIC 0x00 /* Struct offsets for assembly */
+#define LAUNCH_OFF_BUSY 0x08
+#define LAUNCH_OFF_CALL 0x10
+#define LAUNCH_OFF_CALLC 0x18
+#define LAUNCH_OFF_CALLPARM 0x20
+#define LAUNCH_OFF_STACK 0x28
+#define LAUNCH_OFF_GP 0x30
+#define LAUNCH_OFF_BEVUTLB 0x38
+#define LAUNCH_OFF_BEVNORMAL 0x40
+#define LAUNCH_OFF_BEVECC 0x48
+
+#define LAUNCH_STATE_DONE 0 /* Return value of LAUNCH_POLL */
+#define LAUNCH_STATE_SENT 1
+#define LAUNCH_STATE_RECD 2
+
+/*
+ * The launch routine is called only if the complement address is correct.
+ *
+ * Before control is transferred to a routine, the complement address
+ * is zeroed (invalidated) to prevent an accidental call from a spurious
+ * interrupt.
+ *
+ * The slave_launch routine turns on the BUSY flag, and the slave loop
+ * clears the BUSY flag after control is returned to it.
+ */
+
+#ifndef __ASSEMBLY__
+
+typedef int launch_state_t;
+typedef void (*launch_proc_t)(u64 call_parm);
+
+typedef struct launch_s {
+ volatile u64 magic; /* Magic number */
+ volatile u64 busy; /* Slave currently active */
+ volatile launch_proc_t call_addr; /* Func. for slave to call */
+ volatile u64 call_addr_c; /* 1's complement of call_addr*/
+ volatile u64 call_parm; /* Single parm passed to call*/
+ volatile void *stack_addr; /* Stack pointer for slave function */
+ volatile void *gp_addr; /* Global pointer for slave func. */
+ volatile char *bevutlb;/* Address of bev utlb ex handler */
+ volatile char *bevnormal;/*Address of bev normal ex handler */
+ volatile char *bevecc;/* Address of bev cache err handler */
+ volatile char pad[160]; /* Pad to LAUNCH_SIZEOF */
+} launch_t;
+
+/*
+ * PROM entry points for launch routines are determined by IPxxprom/start.s
+ */
+
+#define LAUNCH_SLAVE (*(void (*)(int nasid, int cpu, \
+ launch_proc_t call_addr, \
+ u64 call_parm, \
+ void *stack_addr, \
+ void *gp_addr)) \
+ IP27PROM_LAUNCHSLAVE)
+
+#define LAUNCH_WAIT (*(void (*)(int nasid, int cpu, int timeout_msec)) \
+ IP27PROM_WAITSLAVE)
+
+#define LAUNCH_POLL (*(launch_state_t (*)(int nasid, int cpu)) \
+ IP27PROM_POLLSLAVE)
+
+#define LAUNCH_LOOP (*(void (*)(void)) \
+ IP27PROM_SLAVELOOP)
+
+#define LAUNCH_FLASH (*(void (*)(void)) \
+ IP27PROM_FLASHLEDS)
+
+#endif /* !__ASSEMBLY__ */
+
+#endif /* _ASM_SN_LAUNCH_H */