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TTM is a GPU memory manager subsystem designed for use with GPU
devices with various memory types (On-card VRAM, AGP,
PCI apertures etc.). It's essentially a helper library that assists
the DRM driver in creating and managing persistent buffer objects.
TTM manages placement of data and CPU map setup and teardown on
data movement. It can also optionally manage synchronization of
data on a per-buffer-object level.
TTM takes care to provide an always valid virtual user-space address
to a buffer object which makes user-space sub-allocation of
big buffer objects feasible.
TTM uses a fine-grained per buffer-object locking scheme, taking
care to release all relevant locks when waiting for the GPU.
Although this implies some locking overhead, it's probably a big
win for devices with multiple command submission mechanisms, since
the lock contention will be minimal.
TTM can be used with whatever user-space interface the driver
chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver
and is also the GPU memory management core of various new experimental
DRM drivers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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The old mechanism to formatting proc files is extremely ugly. The
seq_file API was designed specifically for cases like this and greatly
simplifies the process.
Also, most of the files in /proc really don't belong there. This patch
introduces the infrastructure for putting these into debugfs and exposes
all of the proc files in debugfs as well.
Signed-off-by: Ben Gamari <bgamari@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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Add mode setting support to the DRM layer.
This is a fairly big chunk of work that allows DRM drivers to provide
full output control and configuration capabilities to userspace. It was
motivated by several factors:
- the fb layer's APIs aren't suited for anything but simple
configurations
- coordination between the fb layer, DRM layer, and various userspace
drivers is poor to non-existent (radeonfb excepted)
- user level mode setting drivers makes displaying panic & oops
messages more difficult
- suspend/resume of graphics state is possible in many more
configurations with kernel level support
This commit just adds the core DRM part of the mode setting APIs.
Driver specific commits using these new structure and APIs will follow.
Co-authors: Jesse Barnes <jbarnes@virtuousgeek.org>, Jakob Bornecrantz <jakob@tungstengraphics.com>
Contributors: Alan Hourihane <alanh@tungstengraphics.com>, Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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With the coming of kernel based modesetting and the memory manager stuff,
the everything in one directory approach was getting very ugly and
starting to be unmanageable.
This restructures the drm along the lines of other kernel components.
It creates a drivers/gpu/drm directory and moves the hw drivers into
subdirectores. It moves the includes into an include/drm, and
sets up the unifdef for the userspace headers we should be exporting.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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