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drm
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i915
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intel_sprite.c
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Commit message (
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Author
2014-01-24
drm/i915: Shuffle sprite register writes into a tighter group
Ville Syrjälä
2014-01-24
Revert "drm/i915: Mask reserved bits in display/sprite address registers"
Daniel Vetter
2013-12-17
Revert "drm/i915/sprite: Always enable the scaler on IronLake"
Ville Syrjälä
2013-12-17
drm/i915: Avoid underruns when disabling sprites
Ville Syrjälä
2013-12-17
drm/i915: Don't disable primary when color keying is used
Ville Syrjälä
2013-12-17
drm/i915: Try to fix the messy IVB sprite scaling workaround
Ville Syrjälä
2013-11-21
drm/i915: Enable pipe gamma for sprites
Ville Syrjälä
2013-11-10
Merge tag 'bdw-stage1-2013-11-08-v2' of git://people.freedesktop.org/~danvet/...
Dave Airlie
2013-11-08
drm/i915/bdw: Enable trickle feed on Broadwell
Ville Syrjälä
2013-11-08
drm/i915/bdw: Use pipe CSC on Broadwell
Ville Syrjälä
2013-11-08
drm/i915/bdw: add Broadwell sprite/plane/cursor checks
Paulo Zanoni
2013-11-08
drm/i915/bdw: display stuff
Ben Widawsky
2013-11-06
drm/i915: Return -ENOENT when a mode object can't be found
Ville Syrjälä
2013-10-10
drm/i915: Rename primary_disabled to primary_enabled
Ville Syrjälä
2013-10-10
drm/i915: Flush primary plane changes in sprite code
Ville Syrjälä
2013-10-10
drm/i915: Enable/disable IPS when primary is enabled/disabled
Ville Syrjälä
2013-10-10
drm/i915: Do the fbc vs. primary plane enable/disable in the right order
Ville Syrjälä
2013-10-10
drm/i915: Save user requested plane coordinates only on success
Ville Syrjälä
2013-10-10
drm/i915: Do a bit of cleanup in the sprite code
Ville Syrjälä
2013-10-10
drm/i915: Kill a goto from sprite disable code
Ville Syrjälä
2013-10-10
drm/i915: Reduce the time we hold struct mutex in sprite update_plane code
Ville Syrjälä
2013-10-10
drm/i915: Allow sprites to be configured on a disabled pipe
Ville Syrjälä
2013-10-01
drm/i915: use pointer = k[cmz...]alloc(sizeof(*pointer), ...) pattern
Daniel Vetter
2013-09-16
drm/i915: Add explicit pipe src size to pipe config
Ville Syrjälä
2013-09-16
drm/i915: Use pipe config in sprite code
Ville Syrjälä
2013-09-10
drm/i915: Pass crtc to intel_update_watermarks()
Ville Syrjälä
2013-09-03
drm/i915: enable trickle feed on Haswell
Paulo Zanoni
2013-08-08
drm/i915: Always call intel_update_sprite_watermarks() when disabling a plane
Ville Syrjälä
2013-08-08
drm/i915: Pass plane and crtc to intel_update_sprite_watermarks
Ville Syrjälä
2013-08-08
drm/i915: Don't try to disable plane if it's already disabled
Ville Syrjälä
2013-08-08
drm/i915: Pass crtc to our update/disable_plane hooks
Ville Syrjälä
2013-08-05
drm/i915: Calculate the sprite WM based on the source width instead of the de...
Ville Syrjälä
2013-08-05
drm/i915: Pass the actual sprite width to watermarks functions
Ville Syrjälä
2013-08-05
drm/i915: Add scaled paramater to update_sprite_watermarks()
Ville Syrjälä
2013-07-08
drm/i915: Getter/setter for object attributes
Ben Widawsky
2013-06-06
drm/i915: Disable/restore all sprite planes around modeset
Ville Syrjälä
2013-05-31
drm/i915: add "enable" argument to intel_update_sprite_watermarks
Paulo Zanoni
2013-04-30
drm/i915: Relax the sprite scaling limits checks
Ville Syrjälä
2013-04-30
drm/i915: Implement proper clipping for video sprites
Ville Syrjälä
2013-04-25
drm/i915: Ivybridge is the odd one when it comes to pipe scalers
Damien Lespiau
2013-04-02
drm/i915: sprite support for ValleyView v4
Jesse Barnes
2013-03-27
drm/i915: Wait for vblank between disabling a sprite and unpinning the fb
Ville Syrjälä
2013-03-27
drm/i915: Apply alignment restrictions on scanout surfaces for VT-d
Chris Wilson
2013-03-26
drm/i915: add sprite restore function v3
Jesse Barnes
2013-02-21
drm/i915: Handle untiled planes when computing their offsets
Chris Wilson
2013-02-20
drm/i915: Implement pipe CSC based limited range RGB output
Ville Syrjälä
2013-02-15
drm/i915: Fix sprite_scaling_enabled for multiple sprites
Ville Syrjälä
2013-01-20
drm/i915: use drm_modeset_lock_all
Daniel Vetter
2013-01-09
drm/i915: Use pixel size for computing linear offsets into a sprite
Chris Wilson
2012-11-11
drm/i915: Bad pixel formats can't reach the sprite code
Ville Syrjälä
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