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drm
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nouveau
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nouveau_object.c
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Commit message (
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Author
2011-05-16
drm/nouveau: remove remnants of nouveau_pgraph_engine
Ben Skeggs
2011-05-16
drm/nv50/gr: move to exec engine interfaces
Ben Skeggs
2011-05-16
drm/nouveau: working towards a common way to represent engines
Ben Skeggs
2011-05-16
drm/nouveau: move engine object creation into per-engine hooks
Ben Skeggs
2011-04-20
drm/nouveau: split ramin_lock into two locks, one hardirq safe
Ben Skeggs
2011-02-25
drm/nv50-nvc0: initialise display sync channels
Ben Skeggs
2011-02-25
drm/nouveau: introduce new gart type, and name _SGDMA more appropriately
Ben Skeggs
2011-02-23
drm/nouveau: don't munge in drm_mm internals
Daniel Vetter
2011-01-07
drm/nouveau: create grctx on the fly on all chipsets
Ben Skeggs
2010-12-21
drm/nvc0: implement channel structure initialisation
Ben Skeggs
2010-12-21
drm/nvc0: gpuobj_new need only check validity and init the relevant engine
Ben Skeggs
2010-12-08
drm/nv04-nv40: Fix up PCI(E) GART DMA object bus address calculation.
Francisco Jerez
2010-12-08
drm/nv50: tidy up PCIEGART implementation
Ben Skeggs
2010-12-08
drm/nv50: implement global channel address space on new VM code
Ben Skeggs
2010-12-08
drm/nv50: import new vm code
Ben Skeggs
2010-12-08
drm/nouveau: no need to zero dma objects, we fill them completely anyway
Ben Skeggs
2010-12-08
drm/nouveau: implicitly insert non-DMA objects into RAMHT
Ben Skeggs
2010-12-08
drm/nouveau: Synchronize with the user channel before GPU object destruction.
Francisco Jerez
2010-12-08
drm/nv04-nv40: Give "gpuobj->cinst" the same meaning as on nv50.
Francisco Jerez
2010-12-03
drm/nouveau: tidy up and extend dma object creation interfaces
Ben Skeggs
2010-12-03
drm/nouveau: rework gpu-specific instmem interfaces
Ben Skeggs
2010-12-03
drm/nouveau: simplify gpuobj suspend/resume
Ben Skeggs
2010-12-03
drm/nouveau: tidy+move PGRAPH ISRs to their respective *_graph.c files
Ben Skeggs
2010-12-03
drm/nv50: create graph and crypt contexts on demand
Ben Skeggs
2010-12-03
drm/nv84: add support for the PCRYPT engine
Ben Skeggs
2010-12-03
drm/nouveau: only expose the object classes that are supported by the chipset
Ben Skeggs
2010-12-03
drm/nouveau: use object class structs more extensively
Ben Skeggs
2010-12-03
drm/nouveau: store engine type in gpuobj class structs
Ben Skeggs
2010-12-03
drm/nouveau: pass gpuobj alignment request down into backing allocator
Ben Skeggs
2010-12-03
drm/nouveau: return error from nouveau_ramht_remove() if not found
Ben Skeggs
2010-12-03
drm/nouveau: add more fine-grained locking to channel list + structures
Ben Skeggs
2010-11-18
drm/nouveau: Return error from nouveau_gpuobj_new if we're out of RAMIN.
Francisco Jerez
2010-09-24
drm/nouveau: remove nouveau_gpuobj_late_takedown
Ben Skeggs
2010-09-24
drm/nouveau: protect gpuobj list + global instmem heap with spinlock
Ben Skeggs
2010-09-24
drm/nouveau: fix gpuobj refcount to use atomics
Ben Skeggs
2010-09-24
drm/nouveau: tidy ram{ht,fc,ro} a bit
Ben Skeggs
2010-09-24
drm/nouveau: rework init ordering so nv50_instmem.c can be less bad
Ben Skeggs
2010-09-24
drm/nv50: allow gpuobjs that aren't mapped into aperture
Ben Skeggs
2010-09-24
drm/nouveau: simplify fake gpu objects
Ben Skeggs
2010-09-24
drm/nouveau: remove nouveau_gpuobj_ref completely, replace with sanity
Ben Skeggs
2010-09-24
drm/nouveau: rebase per-channel pramin heap offsets to 0
Ben Skeggs
2010-09-24
drm/nouveau: modify object accessors, offset in bytes rather than dwords
Ben Skeggs
2010-09-24
drm/nouveau: move ramht code out of nouveau_object.c, nothing to see here
Ben Skeggs
2010-07-13
drm/nouveau: allocate fixed amount of PRAMIN per channel on all chipsets
Ben Skeggs
2010-07-13
drm/nouveau: add instmem flush() hook
Ben Skeggs
2010-07-13
drm/nouveau: remove dev_priv->init_state and friends
Ben Skeggs
2010-07-13
drm/nouveau: use drm_mm in preference to custom code doing the same thing
Ben Skeggs
2010-02-11
drm/nouveau: move dereferences after null checks
Marcin Slusarz
2010-01-11
drm/nouveau: Allocate a per-channel instance of NV_SW.
Francisco Jerez
2009-12-11
drm/nouveau: Add DRM driver for NVIDIA GPUs
Ben Skeggs