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path: root/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
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2011-02-14drm/radeon/kms: evergreen/ni big endian fixes (v2)Alex Deucher
Based on 6xx/7xx endian fixes from Cédric Cano. v2: fix typo in shader Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-26drm/radeon/kms/evergreen: set the clear state to the blit stateAlex Deucher
The hw stores a default clear state for registers in the context range that can be initialized when the CP is set up. Set the blit state as the default clear state and use the CLEAR_STATE packet to load the blit state rather than loading it from an IB. This reduces overhead when doing bo moves using the 3D engine. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-06drm/radeon/kms: add drm blit support for evergreenAlex Deucher
This patch implements blit support for bo moves using the 3D engine. It uses the same method as r6xx/r7xx: - store the base state in an IB - emit variable state and vertex buffers to do the blit This allows the hw to move bos using the 3D engine and allows full use of vram beyond the pci aperture size. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>