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Both of_bus_type and of_platform_bus_type are just #define aliases
for the platform bus. This patch removes all references to them and
switches to the of_register_platform_driver()/of_unregister_platform_driver()
API for registering.
Subsequent patches will convert each user of of_register_platform_driver()
into plain platform_drivers without the of_platform_driver shim. At which
point the of_register_platform_driver()/of_unregister_platform_driver()
functions can be removed.
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Acked-by: David S. Miller <davem@davemloft.net>
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Fixes build errors in a number of framebuffer drivers caused
by the OF device_node pointer being moved into struct device
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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.name, .match_table and .owner are duplicated in both of_platform_driver
and device_driver. This patch is a removes the extra copies from struct
of_platform_driver and converts all users to the device_driver members.
This patch is a pretty mechanical change. The usage model doesn't change
and if any drivers have been missed, or if anything has been fixed up
incorrectly, then it will fail with a compile time error, and the fixup
will be trivial. This patch looks big and scary because it touches so
many files, but it should be pretty safe.
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Acked-by: Sean MacLennan <smaclennan@pikatech.com>
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implicit slab.h inclusion from percpu.h
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
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Use standard fields fbinfo.fix.smem_start and fbinfo.fix.smem_len
for physical address and length of framebuffer.
This also fixes output of the 'fbset -i' command - address and length
of the framebuffer are displayed correctly.
Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl>
Signed-off-by: David S. Miller <davem@davemloft.net>
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On sparc32 debian etch, the cursor is not disabled
when leaving X windows. This patch disables the
cursor when leaving graphics mode just like the
ffb driver.
Signed-off-by: Robert Reif <reif@earthlink.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
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As suggested by Stephen Rothwell.
Signed-off-by: David S. Miller <davem@davemloft.net>
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This patch fixes several issues:
Use the right openprom device name so the driver is actually loaded.
Fix a crash due to unitialized info->pseudo_palette.
Put the framebuffer in the proper mode for software rendering.
checkpatch cleanups.
Hardware acceleration was removed when the driver was rewritten
for the new framebuffer API in 2003. Software rendering requires
a different framebuffer access mode but that wasn't changed. The
driver now works again but is slow. The proper fix is to reintroduce
hardware acceleration.
Signed-off-by: Robert Reif <reif@earthlink.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Replace remaining open boot prom code with of.
Boot tested on sparc32 and compile tested on sparc64.
Signed-off-by: Robert Reif <reif@earthlink.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Make blank functions use proper constant for unblanking.
Signed-off-by: Robert Reif <reif@earthlink.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Add KERN_ facility level to sparc video drivers.
Signed-off-by: Robert Reif <reif@earthlink.net>
Signed-off-by: David S. Miller <davem@davemloft.net>
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All of these drivers use a silly:
struct all_info {
struct fb_info info;
struct foo_par par;
};
struct all_info *all = kzalloc(sizeof(*all), GFP_KERNEL);
all->info.par = &all->par;
etc. etc. code sequence, basically replicating the provided
framebuffer_alloc()/framebuffer_release(), and doing it badly.
Not only is this massive code duplication, it also caused a
bug in that we weren't setting the fb_info->device pointer
which results in an OOPS when fb_is_primary_device() runs.
Fix all of this by using framebuffer_{alloc,release}() and
passing in "&of_device->dev" as the device pointer.
Signed-off-by: David S. Miller <davem@davemloft.net>
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We need to pass in the resource otherwise we cannot
release the region properly. We must know whether it is
an I/O or MEM resource.
Spotted by Eric Brower.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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No need for a file argument. If we'd really need it it's in vma->vm_file
already. gbefb and sgivwfb used to set vma->vm_file to the file argument, but
the kernel alrady did that.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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The ioctl and file arguments to ->fb_mmap are totally unused and there's not
reason a driver should need them.
Also update the ->fb_compat_ioctl prototype to be the same as ->fb_mmap.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Based upon a patch from Hareesh Nagarajan.
Signed-off-by: David S. Miller <davem@davemloft.net>
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This patch adds a new function, sbusfb_compat_ioctl() to
drivers/video/sbuslib.c and uses it as compat_ioctl in all sbus fb
drivers
This remove the last per-arch compat ioctl bits in
arch/sparc64/kernel/ioctl32.c so it would be nice if people could test
if this actually copiles and works and if yes apply it :)
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: David S. Miller <davem@davemloft.net>
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According to Jon Smirl, filling in the field fb_cursor with soft_cursor for
drivers that do not support hardware cursors is redundant. The soft_cursor
function is usable by all drivers because it is just a wrapper around
fb_imageblit. And because soft_cursor is an fbcon-specific hook, the file is
moved to the console directory.
Thus, drivers that do not support hardware cursors can leave the fb_cursor
field blank. For drivers that do, they can fill up this field with their own
version.
The end result is a smaller code size. And if the framebuffer console is not
loaded, module/kernel size is also reduced because the soft_cursor module will
also not be loaded.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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