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path: root/include/linux/maple.h
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2009-02-27sh: maple: Support block reads and writes.Adrian McMenamin
This patch updates the maple bus to support asynchronous block reads and writes as well as generally improving the quality of the code and supporting concurrency (all needed to support the Dreamcast visual memory unit - a driver will also be posted for that). Changes in the bus driver necessitate some changes in the two maple bus input drivers that are currently in mainline. As well as supporting block reads and writes this code clean up removes some poor handling of locks, uses an atomic status variable to serialise access to devices and more robusly handles the general performance problems of the bus. Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-08-04maple: Kill useless private_data pointer.Paul Mundt
We can simply wrap in to the dev_set/get_drvdata(), there's no reason to track an extra level of private data on top of the struct device. Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-08-04maple: Clean up maple_driver_register/unregister routines.Paul Mundt
These were completely inconsistent. Clean these up to take a maple_driver pointer directly for consistency. Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-07-29sh/maple: clean maple bus codeAdrian McMenamin
This patch cleans up the handling of the maple bus queue to remove the risk of races when adding packets. It also removes references to the redundant connect and disconnect functions. Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-07-28maple: tidy maple_driver code by removing redundant connect/disconnectAdrian McMenamin
The connect and disconnect functions are unnecessary - everything they do can be accomplished in the initial probe - so remove them. Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-02-26maple: remove unused variableAdrian McMenamin
Remove an unused variable from the definition of struct maple_device Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-02-14maple: Fix up maple build failure.Paul Mundt
maple_devinfo->connector_direction had a typo, fix it up.. Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-02-14maple: Drop unused prototypes from linux/maple.h.Adrian McMenamin
This patch removes the now unneeded registration check variable from struct maple_device. (This patch assumes the include/linux/maple.h file has already been patched for whitespace errors by http://lkml.org/lkml/2008/2/6/327) Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2008-02-14maple: fix up whitespace damage.Adrian McMenamin
This patch is fundamentally about fixing up the whitespace problems introduced by my previous patch (that brought the code into mainline). A second patch will follow that will fix memory leaks. The two need to be applied sequentially. Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
2007-09-21sh: Add maple bus support for the SEGA Dreamcast.Adrian McMenamin
The Maple bus is SEGA's proprietary serial bus for peripherals (keyboard, mouse, controller etc). The bus is capable of some (limited) hotplugging and operates at up to 2 M/bits. Drivers of one sort or another existed/exist for 2.4 and a rudimentary port, which didn't support the 2.6 device driver model was also in existence. This driver - for the bus logic itself and for the keyboard (other drivers will follow) are based on the code and concepts of those old drivers but have lots of completely rewritten parts. I have the maple bus code as a built in now as that seems the sane and rational way to handle something like that - you either want the bus or you don't. Signed-off-by: Adrian McMenamin <adrian@mcmen.demon.co.uk> Signed-off-by: Paul Mundt <lethal@linux-sh.org>