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#include "machine.h"
#include "map.h"
#include "thread.h"
#include <stdbool.h>
static struct thread *__machine__findnew_thread(struct machine *machine, pid_t pid,
bool create)
{
struct rb_node **p = &machine->threads.rb_node;
struct rb_node *parent = NULL;
struct thread *th;
/*
* Font-end cache - PID lookups come in blocks,
* so most of the time we dont have to look up
* the full rbtree:
*/
if (machine->last_match && machine->last_match->pid == pid)
return machine->last_match;
while (*p != NULL) {
parent = *p;
th = rb_entry(parent, struct thread, rb_node);
if (th->pid == pid) {
machine->last_match = th;
return th;
}
if (pid < th->pid)
p = &(*p)->rb_left;
else
p = &(*p)->rb_right;
}
if (!create)
return NULL;
th = thread__new(pid);
if (th != NULL) {
rb_link_node(&th->rb_node, parent, p);
rb_insert_color(&th->rb_node, &machine->threads);
machine->last_match = th;
}
return th;
}
struct thread *machine__findnew_thread(struct machine *machine, pid_t pid)
{
return __machine__findnew_thread(machine, pid, true);
}
struct thread *machine__find_thread(struct machine *machine, pid_t pid)
{
return __machine__findnew_thread(machine, pid, false);
}
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