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:
gitolite/slam-bang.git
adrien/game/client
adrien/game/client_height_function_cleanup
adrien/game/client_text
adrien/game/server
adrien/web/server
doc
jean/game/client
jean/web/client
master
Simple multiplayer FPS
adrien
summary
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Author
2012-01-23
configuration
jean/web/client
Jean Chabrerie
2012-01-23
lecture d'un fichier .txt poru l'adresse ip
Jean Chabrerie
2012-01-23
Les personnages répliqués courent ( animation)
Jean Chabrerie
2012-01-23
Dragon's Flying !!!!
Jean Chabrerie
2012-01-23
Pour adrien
Jean Chabrerie
2012-01-20
Merge remote-tracking branch 'remotes/origin/adrien/web/server' into jean/web...
Jean Chabrerie
2012-01-20
Merge remote-tracking branch 'origin/jean/game/client'
jean/game/client
Adrien Nader
2012-01-20
web/client: don't keep on updating once it failed.
adrien/web/server
Adrien Nader
2012-01-20
web/server: slam-bang.html; shows player data with updates every second.
Adrien Nader
2012-01-20
Merge branch 'adrien/web/server'
Adrien Nader
2012-01-20
Switch to LablgtkReact from LablgtkReactLwt which is showing issues.
Adrien Nader
2012-01-20
ajustements menu
Jean Chabrerie
2012-01-20
Ajout d'un menu
Jean Chabrerie
2012-01-19
game/server: Writers.Xml: link to slam-bang.xsl instead of .xsl*t*.
Adrien Nader
2012-01-19
web/server: proper extension for XSLT files is .xsl.
Adrien Nader
2012-01-19
web/server: new: slam-bang.xslt.
Adrien Nader
2012-01-19
game/server: Writers.Xml mentions the XSLT stylesheet.
Adrien Nader
2012-01-18
Merge branch 'adrien/game/server'
Adrien Nader
2012-01-18
game/client: left-over from merge.
adrien/game/server
Adrien Nader
2012-01-18
Merge remote-tracking branch 'origin/jean/game/client' into adrien/game/server
Adrien Nader
2012-01-18
game/server: truncate xml and json files before writing them; not before
Adrien Nader
2012-01-18
Network amélioré
Jean Chabrerie
2012-01-18
game/client_text: flood fixed-positions and random-orientations players.
Adrien Nader
2012-01-18
game/server: reuse the XML and JSON string buffers.
Adrien Nader
2012-01-18
game/server: don't close file descriptors to xml and json files: reuse.
Adrien Nader
2012-01-18
game/server: write XML and JS data to Sys.argv.(1) and (2).
Adrien Nader
2012-01-18
server: serialize the game state to JSON too on each client update.
Adrien Nader
2012-01-18
server: serialize the game state to XML on each client update.
Adrien Nader
2012-01-17
game/server: when client with id = X connects, remove previous bindings.
Adrien Nader
2012-01-17
game/server: use only one socket for all communications with clients.
Adrien Nader
2012-01-17
game/client: don't use bind().
Adrien Nader
2012-01-14
game/c_net: sender_id being signed broke when promoting it to long.
Adrien Nader
2012-01-14
game/ml_net: convert from C char to OCaml char with Val_int/Int_val.
Adrien Nader
2012-01-14
game/client_text: also use getpid() to get a "random" ID.
Adrien Nader
2012-01-14
game/client: use getpid to get a "random" client id.
Adrien Nader
2012-01-13
game/client: Network: add non-blocking code for POSIX.
Adrien Nader
2012-01-13
Merge remote-tracking branch 'origin/jean/game/client' into adrien/game/server
Adrien Nader
2012-01-13
mise en place du multiplayer
Jean Chabrerie
2012-01-13
game/*: had not removed c_net/ from its previous location.
Adrien Nader
2012-01-13
correction compilation network
Jean Chabrerie
2012-01-13
Merge remote-tracking branch 'remotes/origin/adrien/game/server' into jean/ga...
Jean Chabrerie
2012-01-13
Merge branch 'adrien/game/server' into jean/game/client
Jean Chabrerie
2012-01-13
game/client: build: add network.
Adrien Nader
2012-01-13
Merge remote-tracking branch 'origin/jean/game/client' into adrien/game/server
Adrien Nader
2012-01-13
Merge branch 'jean/game/client' into adrien/game/server
Adrien Nader
2012-01-13
.gitignore: ignore media and files created at runtime by ogre.
Adrien Nader
2012-01-13
game/*: wasn't tracking c_net/ in git anymore.
Adrien Nader
2012-01-13
game/*: move c_net/ to game/client/FPS/c_net (for MSVC).
Adrien Nader
2012-01-13
game/server: Types.Player.sprint: new; sprints a network message.
Adrien Nader
2012-01-13
game/ml_net: match new message format (HEAD~) and OCaml types (HEAD~2).
Adrien Nader
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