#include "Cell.h" #include Cell::Cell(void): m_currentState(EMPTY_CELL) { m_pPlayer=NULL; } Cell::Cell(CellState cs): m_currentState(cs) { m_pPlayer=NULL; } Cell::~Cell(void){ } void Cell::setState(CellState cs) { m_currentState = cs; } CellState Cell::getState() { return(m_currentState); } Player* Cell::getPlayer() { return(m_pPlayer); } void Cell::setPlayer(Player* pPlayer) { m_pPlayer = pPlayer; }