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-rw-r--r--otherlibs/labltk/example/tetris.ml246
1 files changed, 123 insertions, 123 deletions
diff --git a/otherlibs/labltk/example/tetris.ml b/otherlibs/labltk/example/tetris.ml
index 5e40c7d76..613c616f6 100644
--- a/otherlibs/labltk/example/tetris.ml
+++ b/otherlibs/labltk/example/tetris.ml
@@ -205,43 +205,43 @@ let line_full = int_of_string "0b1111111111111111"
let decode_block dvec =
let btoi d = int_of_string ("0b"^d) in
- Array.map f:btoi dvec
+ Array.map ~f:btoi dvec
-class cell t1 t2 t3 :canvas :x :y = object
+class cell t1 t2 t3 ~canvas ~x ~y = object
val mutable color = 0
method get = color
- method set color:col =
+ method set ~color:col =
if color = col then () else
if color <> 0 & col = 0 then begin
- Canvas.move t1 :canvas
- x:(- block_size * (x + 1) -10 - cell_border * 2)
- y:(- block_size * (y + 1) -10 - cell_border * 2);
- Canvas.move t2 :canvas
- x:(- block_size * (x + 1) -10 - cell_border * 2)
- y:(- block_size * (y + 1) -10 - cell_border * 2);
- Canvas.move t3 :canvas
- x:(- block_size * (x + 1) -10 - cell_border * 2)
- y:(- block_size * (y + 1) -10 - cell_border * 2)
+ Canvas.move t1 ~canvas
+ ~x:(- block_size * (x + 1) -10 - cell_border * 2)
+ ~y:(- block_size * (y + 1) -10 - cell_border * 2);
+ Canvas.move t2 ~canvas
+ ~x:(- block_size * (x + 1) -10 - cell_border * 2)
+ ~y:(- block_size * (y + 1) -10 - cell_border * 2);
+ Canvas.move t3 ~canvas
+ ~x:(- block_size * (x + 1) -10 - cell_border * 2)
+ ~y:(- block_size * (y + 1) -10 - cell_border * 2)
end else begin
- Canvas.configure_rectangle t2 :canvas
- fill: colors.(col - 1)
- outline: colors.(col - 1);
- Canvas.configure_rectangle t1 :canvas
- fill: `Black
- outline: `Black;
- Canvas.configure_rectangle t3 :canvas
- fill: (`Color "light gray")
- outline: (`Color "light gray");
+ Canvas.configure_rectangle t2 ~canvas
+ ~fill: colors.(col - 1)
+ ~outline: colors.(col - 1);
+ Canvas.configure_rectangle t1 ~canvas
+ ~fill: `Black
+ ~outline: `Black;
+ Canvas.configure_rectangle t3 ~canvas
+ ~fill: (`Color "light gray")
+ ~outline: (`Color "light gray");
if color = 0 & col <> 0 then begin
- Canvas.move t1 :canvas
- x: (block_size * (x+1)+10+ cell_border*2)
- y: (block_size * (y+1)+10+ cell_border*2);
- Canvas.move t2 :canvas
- x: (block_size * (x+1)+10+ cell_border*2)
- y: (block_size * (y+1)+10+ cell_border*2);
- Canvas.move t3 :canvas
- x: (block_size * (x+1)+10+ cell_border*2)
- y: (block_size * (y+1)+10+ cell_border*2)
+ Canvas.move t1 ~canvas
+ ~x: (block_size * (x+1)+10+ cell_border*2)
+ ~y: (block_size * (y+1)+10+ cell_border*2);
+ Canvas.move t2 ~canvas
+ ~x: (block_size * (x+1)+10+ cell_border*2)
+ ~y: (block_size * (y+1)+10+ cell_border*2);
+ Canvas.move t3 ~canvas
+ ~x: (block_size * (x+1)+10+ cell_border*2)
+ ~y: (block_size * (y+1)+10+ cell_border*2)
end
end;
color <- col
@@ -249,13 +249,13 @@ end
let cell_get (c, cf) x y = cf.(y).(x) #get
-let cell_set (c, cf) :x :y :color =
+let cell_set (c, cf) ~x ~y ~color =
if x >= 0 & y >= 0 & Array.length cf > y & Array.length cf.(y) > x then
let cur = cf.(y).(x) in
- if cur#get = color then () else cur#set :color
+ if cur#get = color then () else cur#set ~color
-let create_base_matrix :cols :rows =
- let m = Array.create_matrix dimx:rows dimy:cols (0,0) in
+let create_base_matrix ~cols ~rows =
+ let m = Array.create_matrix ~dimx:rows ~dimy:cols (0,0) in
for x = 0 to cols - 1 do for y = 0 to rows - 1 do
m.(y).(x) <- (x,y)
done done;
@@ -267,81 +267,81 @@ let init fw =
and levv = Textvariable.create ()
and namev = Textvariable.create ()
in
- let f = Frame.create fw borderwidth: 2 in
- let c = Canvas.create f width: (block_size * 10)
- height: (block_size * 20)
- borderwidth: cell_border
- relief: `Sunken
- background: `Black
+ let f = Frame.create fw ~borderwidth: 2 in
+ let c = Canvas.create f ~width: (block_size * 10)
+ ~height: (block_size * 20)
+ ~borderwidth: cell_border
+ ~relief: `Sunken
+ ~background: `Black
and r = Frame.create f
and r' = Frame.create f in
- let nl = Label.create r text: "Next" font: "variable" in
- let nc = Canvas.create r width: (block_size * 4)
- height: (block_size * 4)
- borderwidth: cell_border
- relief: `Sunken
- background: `Black in
- let scl = Label.create r text: "Score" font: "variable" in
- let sc = Label.create r textvariable: scorev font: "variable" in
- let lnl = Label.create r text: "Lines" font: "variable" in
- let ln = Label.create r textvariable: linev font: "variable" in
- let levl = Label.create r text: "Level" font: "variable" in
- let lev = Label.create r textvariable: levv font: "variable" in
- let newg = Button.create r text: "New Game" font: "variable" in
+ let nl = Label.create r ~text: "Next" ~font: "variable" in
+ let nc = Canvas.create r ~width: (block_size * 4)
+ ~height: (block_size * 4)
+ ~borderwidth: cell_border
+ ~relief: `Sunken
+ ~background: `Black in
+ let scl = Label.create r ~text: "Score" ~font: "variable" in
+ let sc = Label.create r ~textvariable: scorev ~font: "variable" in
+ let lnl = Label.create r ~text: "Lines" ~font: "variable" in
+ let ln = Label.create r ~textvariable: linev ~font: "variable" in
+ let levl = Label.create r ~text: "Level" ~font: "variable" in
+ let lev = Label.create r ~textvariable: levv ~font: "variable" in
+ let newg = Button.create r ~text: "New Game" ~font: "variable" in
pack [f];
- pack [coe c; coe r; coe r'] side: `Left fill: `Y;
- pack [coe nl; coe nc] side: `Top;
+ pack [coe c; coe r; coe r'] ~side: `Left ~fill: `Y;
+ pack [coe nl; coe nc] ~side: `Top;
pack [coe scl; coe sc; coe lnl; coe ln; coe levl; coe lev; coe newg]
- side: `Top;
+ ~side: `Top;
- let cells_src = create_base_matrix cols:field_width rows:field_height in
+ let cells_src = create_base_matrix ~cols:field_width ~rows:field_height in
let cells =
- Array.map cells_src f:
- (Array.map f:
+ Array.map cells_src ~f:
+ (Array.map ~f:
begin fun (x,y) ->
let t1 =
Canvas.create_rectangle c
- x1:(-block_size - 8) y1:(-block_size - 8)
- x2:(-9) y2:(-9)
+ ~x1:(-block_size - 8) ~y1:(-block_size - 8)
+ ~x2:(-9) ~y2:(-9)
and t2 =
Canvas.create_rectangle c
- x1:(-block_size - 10) y1:(-block_size - 10)
- x2:(-11) y2:(-11)
+ ~x1:(-block_size - 10) ~y1:(-block_size - 10)
+ ~x2:(-11) ~y2:(-11)
and t3 =
Canvas.create_rectangle c
- x1:(-block_size - 12) y1:(-block_size - 12)
- x2:(-13) y2:(-13)
+ ~x1:(-block_size - 12) ~y1:(-block_size - 12)
+ ~x2:(-13) ~y2:(-13)
in
- Canvas.raise canvas:c t1;
- Canvas.raise canvas:c t2;
- Canvas.lower canvas:c t3;
- new cell canvas:c :x :y t1 t2 t3
+ Canvas.raise ~canvas:c t1;
+ Canvas.raise ~canvas:c t2;
+ Canvas.lower ~canvas:c t3;
+ new cell ~canvas:c ~x ~y t1 t2 t3
end)
in
- let nexts_src = create_base_matrix cols:4 rows:4 in
+ let nexts_src = create_base_matrix ~cols:4 ~rows:4 in
let nexts =
- Array.map nexts_src f:
- (Array.map f:
+ Array.map nexts_src ~f:
+ (Array.map ~f:
begin fun (x,y) ->
let t1 =
Canvas.create_rectangle nc
- x1:(-block_size - 8) y1:(-block_size - 8)
- x2:(-9) y2:(-9)
+ ~x1:(-block_size - 8) ~y1:(-block_size - 8)
+ ~x2:(-9) ~y2:(-9)
and t2 =
Canvas.create_rectangle nc
- x1:(-block_size - 10) y1:(-block_size - 10)
- x2:(-11) y2:(-11)
+ ~x1:(-block_size - 10) ~y1:(-block_size - 10)
+ ~x2:(-11) ~y2:(-11)
and t3 =
Canvas.create_rectangle nc
- x1:(-block_size - 12) y1:(-block_size - 12)
- x2:(-13) y2:(-13)
+ ~x1:(-block_size - 12) ~y1:(-block_size - 12)
+ ~x2:(-13) ~y2:(-13)
in
- Canvas.raise canvas:nc t1;
- Canvas.raise canvas:nc t2;
- Canvas.lower canvas:nc t3;
- new cell canvas:nc :x :y t1 t2 t3
+ Canvas.raise ~canvas:nc t1;
+ Canvas.raise ~canvas:nc t2;
+ Canvas.lower ~canvas:nc t3;
+ new cell ~canvas:nc ~x ~y t1 t2 t3
end)
in
let game_over () = ()
@@ -352,13 +352,13 @@ let init fw =
newg, (c, cells), (nc, nexts), scorev, linev, levv, game_over
-let draw_block field :color :block :x :y =
+let draw_block field ~color ~block ~x ~y =
for iy = 0 to 3 do
let base = ref 1 in
let xd = block.(iy) in
for ix = 0 to 3 do
if xd land !base <> 0 then
- cell_set field x:(ix + x) y:(iy + y) :color;
+ cell_set field ~x:(ix + x) ~y:(iy + y) ~color;
base := !base lsl 1
done
done
@@ -372,8 +372,8 @@ let remove_timer () =
None -> ()
| Some t -> Timer.remove t (* ; prerr_endline "removed!" *)
-let do_after ms:milli do:f =
- timer_ref := Some (Timer.add ms: milli callback: f)
+let do_after ~ms ~callback =
+ timer_ref := Some (Timer.add ~ms ~callback)
let copy_block c =
{ pattern= !c.pattern;
@@ -388,13 +388,13 @@ let _ =
let lb = Label.create top
and fw = Frame.create top
in
- let set_message s = Label.configure lb text:s in
- pack [coe lb; coe fw] side: `Top;
+ let set_message s = Label.configure lb ~text:s in
+ pack [coe lb; coe fw] ~side: `Top;
let score = ref 0 in
let line = ref 0 in
let level = ref 0 in
let time = ref 1000 in
- let blocks = List.map f:(List.map f:decode_block) blocks in
+ let blocks = List.map ~f:(List.map ~f:decode_block) blocks in
let field = Array.create 26 0 in
let widgets, button, cell_field, next_field, scorev, linev, levv, game_over
= init fw in
@@ -407,27 +407,27 @@ let _ =
field.(23) <- line_full;
for i = 0 to 19 do
for j = 0 to 9 do
- cell_set cell_field x:j y:i color:0
+ cell_set cell_field ~x:j ~y:i ~color:0
done
done;
for i = 0 to 3 do
for j = 0 to 3 do
- cell_set next_field x:j y:i color:0
+ cell_set next_field ~x:j ~y:i ~color:0
done
done
in
let draw_falling_block fb =
- draw_block cell_field color: fb.bcolor
- block: (List.nth fb.pattern fb.d)
- x: (fb.x - 3)
- y: (fb.y - 3)
+ draw_block cell_field ~color: fb.bcolor
+ ~block: (List.nth fb.pattern fb.d)
+ ~x: (fb.x - 3)
+ ~y: (fb.y - 3)
and erase_falling_block fb =
- draw_block cell_field color: 0
- block: (List.nth fb.pattern fb.d)
- x: (fb.x - 3)
- y: (fb.y - 3)
+ draw_block cell_field ~color: 0
+ ~block: (List.nth fb.pattern fb.d)
+ ~x: (fb.x - 3)
+ ~y: (fb.y - 3)
in
let stone fb =
@@ -449,7 +449,7 @@ let _ =
incr l;
field.(i + fb.y) <- line_empty;
for j = 0 to 9 do
- cell_set cell_field x:j y:(i + fb.y - 3) color:0
+ cell_set cell_field ~x:j ~y:(i + fb.y - 3) ~color:0
done
end
done;
@@ -467,8 +467,8 @@ let _ =
done;
field.(!cur) <- field.(!eye);
for j = 0 to 9 do
- cell_set cell_field x:j y:(!cur-3)
- color:(cell_get cell_field j (!eye-3))
+ cell_set cell_field ~x:j ~y:(!cur-3)
+ ~color:(cell_get cell_field j (!eye-3))
done;
decr eye;
decr cur
@@ -477,7 +477,7 @@ let _ =
for i = 3 to !cur do
field.(i) <- line_empty;
for j = 0 to 9 do
- cell_set cell_field x:j y:(i-3) color:0
+ cell_set cell_field ~x:j ~y:(i-3) ~color:0
done
done
in
@@ -488,14 +488,14 @@ let _ =
in
let draw_next () =
- draw_block next_field color: (!next+1)
- block: (List.hd (List.nth blocks !next))
- x: 0 y: 0
+ draw_block next_field ~color: (!next+1)
+ ~block: (List.hd (List.nth blocks !next))
+ ~x: 0 ~y: 0
and erase_next () =
- draw_block next_field color: 0
- block: (List.hd (List.nth blocks !next))
- x: 0 y: 0
+ draw_block next_field ~color: 0
+ ~block: (List.hd (List.nth blocks !next))
+ ~x: 0 ~y: 0
in
let set_nextblock () =
@@ -548,15 +548,15 @@ let _ =
let image_load =
let i = Canvas.create_image canvas
- x: (block_size * 5 + block_size / 2)
- y: (block_size * 10 + block_size / 2)
- anchor: `Center in
- Canvas.lower :canvas i;
+ ~x: (block_size * 5 + block_size / 2)
+ ~y: (block_size * 10 + block_size / 2)
+ ~anchor: `Center in
+ Canvas.lower ~canvas i;
let img = Imagephoto.create () in
fun file ->
try
- Imagephoto.configure img file: file;
- Canvas.configure_image :canvas i image: img
+ Imagephoto.configure img ~file: file;
+ Canvas.configure_image ~canvas i ~image: img
with
_ ->
begin
@@ -603,7 +603,7 @@ let _ =
begin
time := 1100 - (!level / 4 * 300) - ((!level mod 4) * 200);
if !time < 60 - !level * 3 then time := 60 - !level * 3;
- do_after ms:stop_a_bit do:loop
+ do_after ~ms:stop_a_bit ~callback:loop
end
and loop () =
@@ -613,15 +613,15 @@ let _ =
begin
!current.alive <- false;
stone !current;
- do_after ms:stop_a_bit do:
+ do_after ~ms:stop_a_bit ~callback:
begin fun () ->
let l = clear !current in
if l > 0 then
- do_after ms:stop_a_bit do:
+ do_after ~ms:stop_a_bit ~callback:
begin fun () ->
fall_lines ();
add_score l;
- do_after ms:stop_a_bit do:newblock
+ do_after ~ms:stop_a_bit ~callback:newblock
end
else
newblock ()
@@ -632,12 +632,12 @@ let _ =
erase_falling_block !current;
draw_falling_block m;
current := m;
- do_after ms:!time do:loop
+ do_after ~ms:!time ~callback:loop
end
in
let bind_game w =
- bind w events:[`KeyPress] fields:[`KeySymString] action:
+ bind w ~events:[`KeyPress] ~fields:[`KeySymString] ~action:
begin fun e ->
match e.ev_KeySymString with
| "h" ->
@@ -696,12 +696,12 @@ let _ =
set_message "Welcome to TETRIS";
set_nextblock ();
draw_falling_block !current;
- do_after ms:!time do:loop
+ do_after ~ms:!time ~callback:loop
in
(* As an applet, it was required... *)
(* List.iter f: bind_game widgets; *)
bind_game top;
- Button.configure button command: game_init;
+ Button.configure button ~command: game_init;
game_init ()
let _ = Printexc.print mainLoop ()