diff options
author | Dave Airlie <airlied@redhat.com> | 2014-08-04 17:57:34 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2014-08-04 17:57:34 +1000 |
commit | c759606c96dc052373d4c36ea383595da46b04e9 (patch) | |
tree | 583a4234d43c57e03b85315353adf304970645fc /drivers/gpu/drm/drm_rect.c | |
parent | 2ee39452fa2fff1e8edb954ccb7e0daee9646557 (diff) | |
parent | 4dac3edfe68e5e1b3c2216b84ba160572420fa40 (diff) |
Merge tag 'drm-intel-next-2014-07-25-merged' of git://anongit.freedesktop.org/drm-intel into drm-next
Final feature pull for 3.17.
drm-intel-next-2014-07-25:
- Ditch UMS support (well just the config option for now)
- Prep work for future platforms (Sonika Jindal, Damien)
- runtime pm/soix fixes (Paulo, Jesse)
- psr tracking improvements, locking fixes, now enabled by default!
- rps fixes for chv (Deepak, Ville)
- drm core patches for rotation support (Ville, Sagar Kamble) - the i915 parts
unfortunately didn't make it yet
- userptr fixes (Chris)
- minimum backlight brightness (Jani), acked long ago by Matthew Garret on irc -
I've forgotten about this patch :(
QA is a bit unhappy about the DP MST stuff since it broke hpd testing a
bit, but otherwise looks sane. I've backmerged drm-next to resolve
conflicts with the mst stuff, which means the new tag itself doesn't
contain the overview as usual.
* tag 'drm-intel-next-2014-07-25-merged' of git://anongit.freedesktop.org/drm-intel: (75 commits)
drm/i915/userptr: Keep spin_lock/unlock in the same block
drm/i915: Allow overlapping userptr objects
drm/i915: Ditch UMS config option
drm/i915: respect the VBT minimum backlight brightness
drm/i915: extract backlight minimum brightness from VBT
drm/i915: Replace HAS_PCH_SPLIT which incorrectly lets some platforms in
drm/i915: Returning from increase/decrease of pllclock when invalid
drm/i915: Setting legacy palette correctly for different platforms
drm/i915: Avoid incorrect returning for some platforms
drm/i915: Writing proper check for reading of pipe status reg
drm/i915: Returning the right VGA control reg for platforms
drm/i915: Allowing changing of wm latencies for valid platforms
drm/i915: Adding HAS_GMCH_DISPLAY macro
drm/i915: Fix possible overflow when recording semaphore states.
drm/i915: Do not unmap object unless no other VMAs reference it
drm/i915: remove plane/cursor/pipe assertions from intel_crtc_disable
drm/i915: Reorder ctx unref on ppgtt cleanup
drm/i915/error: Check the potential ctx obj's vm
drm/i915: Fix printing proper min/min/rpe values in debugfs
drm/i915: BDW can also detect unclaimed registers
...
Diffstat (limited to 'drivers/gpu/drm/drm_rect.c')
-rw-r--r-- | drivers/gpu/drm/drm_rect.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c index 7047ca02578..631f5afd451 100644 --- a/drivers/gpu/drm/drm_rect.c +++ b/drivers/gpu/drm/drm_rect.c @@ -293,3 +293,143 @@ void drm_rect_debug_print(const struct drm_rect *r, bool fixed_point) DRM_DEBUG_KMS("%dx%d%+d%+d\n", w, h, r->x1, r->y1); } EXPORT_SYMBOL(drm_rect_debug_print); + +/** + * drm_rect_rotate - Rotate the rectangle + * @r: rectangle to be rotated + * @width: Width of the coordinate space + * @height: Height of the coordinate space + * @rotation: Transformation to be applied + * + * Apply @rotation to the coordinates of rectangle @r. + * + * @width and @height combined with @rotation define + * the location of the new origin. + * + * @width correcsponds to the horizontal and @height + * to the vertical axis of the untransformed coordinate + * space. + */ +void drm_rect_rotate(struct drm_rect *r, + int width, int height, + unsigned int rotation) +{ + struct drm_rect tmp; + + if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) { + tmp = *r; + + if (rotation & BIT(DRM_REFLECT_X)) { + r->x1 = width - tmp.x2; + r->x2 = width - tmp.x1; + } + + if (rotation & BIT(DRM_REFLECT_Y)) { + r->y1 = height - tmp.y2; + r->y2 = height - tmp.y1; + } + } + + switch (rotation & 0xf) { + case BIT(DRM_ROTATE_0): + break; + case BIT(DRM_ROTATE_90): + tmp = *r; + r->x1 = tmp.y1; + r->x2 = tmp.y2; + r->y1 = width - tmp.x2; + r->y2 = width - tmp.x1; + break; + case BIT(DRM_ROTATE_180): + tmp = *r; + r->x1 = width - tmp.x2; + r->x2 = width - tmp.x1; + r->y1 = height - tmp.y2; + r->y2 = height - tmp.y1; + break; + case BIT(DRM_ROTATE_270): + tmp = *r; + r->x1 = height - tmp.y2; + r->x2 = height - tmp.y1; + r->y1 = tmp.x1; + r->y2 = tmp.x2; + break; + default: + break; + } +} +EXPORT_SYMBOL(drm_rect_rotate); + +/** + * drm_rect_rotate_inv - Inverse rotate the rectangle + * @r: rectangle to be rotated + * @width: Width of the coordinate space + * @height: Height of the coordinate space + * @rotation: Transformation whose inverse is to be applied + * + * Apply the inverse of @rotation to the coordinates + * of rectangle @r. + * + * @width and @height combined with @rotation define + * the location of the new origin. + * + * @width correcsponds to the horizontal and @height + * to the vertical axis of the original untransformed + * coordinate space, so that you never have to flip + * them when doing a rotatation and its inverse. + * That is, if you do: + * + * drm_rotate(&r, width, height, rotation); + * drm_rotate_inv(&r, width, height, rotation); + * + * you will always get back the original rectangle. + */ +void drm_rect_rotate_inv(struct drm_rect *r, + int width, int height, + unsigned int rotation) +{ + struct drm_rect tmp; + + switch (rotation & 0xf) { + case BIT(DRM_ROTATE_0): + break; + case BIT(DRM_ROTATE_90): + tmp = *r; + r->x1 = width - tmp.y2; + r->x2 = width - tmp.y1; + r->y1 = tmp.x1; + r->y2 = tmp.x2; + break; + case BIT(DRM_ROTATE_180): + tmp = *r; + r->x1 = width - tmp.x2; + r->x2 = width - tmp.x1; + r->y1 = height - tmp.y2; + r->y2 = height - tmp.y1; + break; + case BIT(DRM_ROTATE_270): + tmp = *r; + r->x1 = tmp.y1; + r->x2 = tmp.y2; + r->y1 = height - tmp.x2; + r->y2 = height - tmp.x1; + break; + default: + break; + } + + if (rotation & (BIT(DRM_REFLECT_X) | BIT(DRM_REFLECT_Y))) { + tmp = *r; + + if (rotation & BIT(DRM_REFLECT_X)) { + r->x1 = width - tmp.x2; + r->x2 = width - tmp.x1; + } + + if (rotation & BIT(DRM_REFLECT_Y)) { + r->y1 = height - tmp.y2; + r->y2 = height - tmp.y1; + } + } +} +EXPORT_SYMBOL(drm_rect_rotate_inv); |