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authorChris Wilson <chris@chris-wilson.co.uk>2014-03-04 09:41:43 +0000
committerDaniel Vetter <daniel.vetter@ffwll.ch>2014-03-05 21:30:04 +0100
commit227213438aff3050f2dd2be92dc48c8370d445a2 (patch)
tree63763b085bc0739f992318e3b1570e2ca6d6f702 /drivers/gpu/drm/i915/intel_fbdev.c
parent8b687df4c305d3fd6b619dade83f95c4b860c74b (diff)
Revert "drm/i915: enable HiZ Raw Stall Optimization on IVB"
This reverts commit 116f2b6da868dec7539103574d0421cd6221e931. This optimization causes widespread corruption in games, and even in glxgears, on my ivb:gt1. The corruption appears like z-fighting of overlapping polygons in the HiZ buffer. The observation ties in very closely with the description of the optimization disabled by default on IVB: "The Hierarchical Z RAW Stall Optimization allows non-overlapping polygons in the same 8x4 pixel/sample area to be processed without stalling waiting for the earlier ones to write to Hierarchical Z buffer." No reason is given for why it is disabled by default, usually for such optimizations it is that it is incomplete. However, there is no indication whether this a gt1 only issue either. Before considering reenabling this optimization, I would first suggest reproducing the corruption in piglit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75623 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Chia-I Wu <olv@lunarg.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_fbdev.c')
0 files changed, 0 insertions, 0 deletions