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author | Chris Wilson <chris@chris-wilson.co.uk> | 2014-03-04 09:41:43 +0000 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2014-03-05 21:30:04 +0100 |
commit | 227213438aff3050f2dd2be92dc48c8370d445a2 (patch) | |
tree | 63763b085bc0739f992318e3b1570e2ca6d6f702 /drivers/gpu/drm/i915/intel_fbdev.c | |
parent | 8b687df4c305d3fd6b619dade83f95c4b860c74b (diff) |
Revert "drm/i915: enable HiZ Raw Stall Optimization on IVB"
This reverts commit 116f2b6da868dec7539103574d0421cd6221e931.
This optimization causes widespread corruption in games, and even in
glxgears, on my ivb:gt1. The corruption appears like z-fighting of
overlapping polygons in the HiZ buffer.
The observation ties in very closely with the description of the
optimization disabled by default on IVB:
"The Hierarchical Z RAW Stall Optimization allows non-overlapping
polygons in the same 8x4 pixel/sample area to be processed without
stalling waiting for the earlier ones to write to Hierarchical Z
buffer."
No reason is given for why it is disabled by default, usually for such
optimizations it is that it is incomplete. However, there is no
indication whether this a gt1 only issue either. Before considering
reenabling this optimization, I would first suggest reproducing the
corruption in piglit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75623
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Chia-I Wu <olv@lunarg.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_fbdev.c')
0 files changed, 0 insertions, 0 deletions