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authorVille Syrjälä <ville.syrjala@linux.intel.com>2014-08-27 16:51:22 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2014-09-03 11:04:47 +0200
commitb98971271bf4c4566db2133ad0a36e4f24819fbe (patch)
tree363146e2481c436fb77e7a780448b6d8fb9eeaf0 /drivers/gpu/drm/i915/intel_ringbuffer.c
parentc9ba6fad426faa8349523cef323f7b4b7d17a1e8 (diff)
drm/i915: s, fb->bits_per_pixel/8, pixel_size, in primary plane code
Use the pixel_size we got from drm_format_plane_cpp() instead of fb->bits_per_pixel/8 when computing the primary plane page/linear offsets. Avoids a few divs and makes the code more future proof against funky pixel formats where bits_per_pixel isn't well defined. This is what we already did in the sprite code. Note that the relevant sprite patch was commit ca320ac456099c29290568353d924157e626ede9 Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Wed Dec 19 12:14:22 2012 +0000 drm/i915: Use pixel size for computing linear offsets into a sprite This change was required on sprites because they support yuv formats which have fb->bits_per_pixel undefined. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> [danvet: Add Chris' software archeology as a note to the commit message.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
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