diff options
author | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-09-15 02:01:52 -0500 |
---|---|---|
committer | Greg Kroah-Hartman <gregkh@suse.de> | 2005-10-28 09:52:53 -0700 |
commit | 17dd3f0f7aa729a042af5d3318ff9b3e7781b45b (patch) | |
tree | 261580f0229e6365f044cd26925dfb2735e0754d /drivers/input/joystick/interact.c | |
parent | 0259567ad60df13a55583b84d2cddb5526705907 (diff) |
[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation
This is required for input_dev sysfs integration
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'drivers/input/joystick/interact.c')
-rw-r--r-- | drivers/input/joystick/interact.c | 53 |
1 files changed, 29 insertions, 24 deletions
diff --git a/drivers/input/joystick/interact.c b/drivers/input/joystick/interact.c index d7b3472bd68..8511ee7bb26 100644 --- a/drivers/input/joystick/interact.c +++ b/drivers/input/joystick/interact.c @@ -54,7 +54,7 @@ MODULE_LICENSE("GPL"); struct interact { struct gameport *gameport; - struct input_dev dev; + struct input_dev *dev; int bads; int reads; unsigned char type; @@ -130,7 +130,7 @@ static int interact_read_packet(struct gameport *gameport, int length, u32 *data static void interact_poll(struct gameport *gameport) { struct interact *interact = gameport_get_drvdata(gameport); - struct input_dev *dev = &interact->dev; + struct input_dev *dev = interact->dev; u32 data[3]; int i; @@ -208,14 +208,20 @@ static void interact_close(struct input_dev *dev) static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) { struct interact *interact; + struct input_dev *input_dev; __u32 data[3]; int i, t; int err; - if (!(interact = kzalloc(sizeof(struct interact), GFP_KERNEL))) - return -ENOMEM; + interact = kzalloc(sizeof(struct interact), GFP_KERNEL); + input_dev = input_allocate_device(); + if (!interact || !input_dev) { + err = -ENOMEM; + goto fail1; + } interact->gameport = gameport; + interact->dev = input_dev; gameport_set_drvdata(gameport, interact); @@ -249,41 +255,40 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d interact->type = i; interact->length = interact_type[i].length; - interact->dev.private = interact; - interact->dev.open = interact_open; - interact->dev.close = interact_close; + input_dev->name = interact_type[i].name; + input_dev->phys = interact->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT; + input_dev->id.product = interact_type[i].id; + input_dev->id.version = 0x0100; + input_dev->private = interact; - interact->dev.name = interact_type[i].name; - interact->dev.phys = interact->phys; - interact->dev.id.bustype = BUS_GAMEPORT; - interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT; - interact->dev.id.product = interact_type[i].id; - interact->dev.id.version = 0x0100; + input_dev->open = interact_open; + input_dev->close = interact_close; - interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) { - set_bit(t, interact->dev.absbit); + set_bit(t, input_dev->absbit); if (i < interact_type[interact->type].b8) { - interact->dev.absmin[t] = 0; - interact->dev.absmax[t] = 255; + input_dev->absmin[t] = 0; + input_dev->absmax[t] = 255; } else { - interact->dev.absmin[t] = -1; - interact->dev.absmax[t] = 1; + input_dev->absmin[t] = -1; + input_dev->absmax[t] = 1; } } for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++) - set_bit(t, interact->dev.keybit); + set_bit(t, input_dev->keybit); - input_register_device(&interact->dev); - printk(KERN_INFO "input: %s on %s\n", - interact_type[interact->type].name, gameport->phys); + input_register_device(interact->dev); return 0; fail2: gameport_close(gameport); fail1: gameport_set_drvdata(gameport, NULL); + input_free_device(input_dev); kfree(interact); return err; } @@ -292,7 +297,7 @@ static void interact_disconnect(struct gameport *gameport) { struct interact *interact = gameport_get_drvdata(gameport); - input_unregister_device(&interact->dev); + input_unregister_device(interact->dev); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(interact); |